Buttons in the Villager building menu now have a fixed location and are better categorized.
Selecting all buildings of one type no longer selects building sites of that type.
Villagers can now be queued and ordered to drop off resources at a drop-off point.
Gameplay
The base Movement Speed of all units has been increased by 1.
To better fit the new Movement Speed, Char’s aura buff has its effectiveness reduced from 25% to 10% extra Movement Speed.
Powers are no longer usable when the Chieftain is dead.
Villagers will now drop off Crystal at a nearby drop-off point when a Crystal Cluster runs out.
Attack Move will now prioritize enemy military units, then villagers and finally buildings when multiple targets are available.
The AI will always try to fight back now when under attack, even if outnumbered.
Ordering units to attack something that has died while they’re traveling changes their command to an Attack Move command.
Cooldowns on Powers have been adjusted to better reflect their strength.
Crystals can now be farmed by more than 3 Villagers to prevent the slots being occupied by Villagers who are walking miles away to drop off resources. Further balancing may be done if this has unforeseen consequences.
Villager gathering is no longer tied to animation.
The Villager Boost research now increases the gathering speed by 25% instead of 100%. Villagers can carry 5 extra resources now instead of 10.
Villager Boost can now be researched a second time when your Settlement is at Tier 3.
Attack Move commands will now make units continue to their assigned destination after defeating enemies along the way.
Bugs
Fixed a bug where the particle effect for Meat dropped by Dinos was visible through the Fog of War.
Fixed a bug where the camera zoom would be reset when alt-tabbing out of the game.
Fixed a bug where the camera resets when focusing units through double tabbing their control group.
Fixed a bug where the Fertility Totem button did not re-appear in the Villager building menu when the blueprint was cancelled until you reselect a Villager.
Fixed a bug where the Psittacosaurus would not move to pursue a target if it goes out of range.
Fixed a bug where Villager could get stuck when moving to a Blueprint, preventing it from being constructed.
Fixed a bug where Warriors and Archers would stop attacking and not re-aggro after being upgraded.
Fixed a bug where Control Groups could not be selected when the cursor was hovering over the production grid.
Fixed a bug where units would not obey move commands when under attack or when enemies are nearby.
Fixed a bug where an empty black progress bar would appear if a building site was at the edge of the screen.
Fixed a bug where cooldowns on Powers did not function properly.
Fixed a bug where the cursor did not update when scrolling in the same direction twice.
Fixed a bug where Villagers could not be tasked to drop off resources.
Fixed a bug where the Thunder Power did not have a cooldown.
Fixed a bug where a disconnected player was replaced by multiple AI and created multiple obsolete score tags.
Fixed an AI bug where it would send all of its villagers to repair a damaged structure.
Fixed a bug where random buttons would appear on screen after restarting a match.
The cursor now reverts back to the default one if you track a unit while panning the camera through the edge of the screen.
Fixed a bug where medics coming out of the Medic Hut would not heal nearby units.
The villager starting amount filter in the lobby list is now consistent.
The scrollbar in the controls menu would show a graphical glitch when switching between tabs. This has been fixed.
Fixed a bug causing strange Villager behaviour when queuing multiple commands.
Miscellaneous Improvements
The Power cooldown has been improved with more visually pleasing graphics.
The tooltips when hovering over a button in the Villager building menu now appear 25% faster.
The fire particles on destroyed Houses and Berserker Huts has been scaled down conform with the smaller buildings.
The hitbox for Farms and Villagers have been adjusted to make it easier to select villager.
The cursor has been improved and changes based on what is being hovered over to give better feedback on what is active or highlighted.
Detection on whether or not an enemy has been defeated has been optimized to trigger much quicker.
When a human player disconnects, he/she will now be replaced by an AI that continues playing.
Minor tweaks and improvements to AI.
Hovering over a crystal cluster or holding down the “Show interactor Indicators” will show a bar indicating the amount of crystal left.
The font and buttons in the controls menu have been made more crisp.
The chieftain portrait will be grayscale when they are dead.
Windowed mode now doesn’t do a full resize, but only resizes in height for fullscreen resolution types.
The storage hut model has been reverted to the original state in preparation for future plans.
Queued movement now renders the full line on the minimap.