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Closed Beta patch notes 0.9.13

Controls

  • Villagers can now be queued to help construct a building foundation.
  • Queued actions end when the villager starts gathering Food or Crystal.
  • Removed some leftover smoothing on the camera movement.

Gameplay

  • Your Chieftain’s health bar is now displayed in the HUD next to their Portrait.
  • A time clock has been added above the Minimap.
  • AI thinking logic has been improved.
  • The chat system has received an upgrade. Channels have been added for [All], [Team] and [PostGame] so everyone in-game and after the game can chat.
  • Powers now have cooldowns. We will adjust these values in the future based on feedback.

Bugs

  • We found a large number of issues with the AI, partially due to the new Pathfinding algorithm that was implemented. A lot of these issues have been addressed with better AI performance as a result.
  • Fixed a bug where Fire particles were visible through the Fog of War.
  • Fixed a bug where units on clients spawned with a black health bar.
  • Fixed a bug where the “Select all Military Units’ hotkey merely highlighted the units but did not actually select them.
  • Fixed a bug where the second AI in a Skirmish didn’t receive a strikethrough through their name upon defeat.
  • Fixed a bug where a crash occurred when someone disconnects from the game or leaves a Multiplayer lobby.
  • Fixed a bug where the character artwork at the Talent selection screen disappeared.
  • Fixed an incorrect tooltip on “Unholy Exchange”, displaying the trade being 50 Food for 50 Crystal when it’s 50 Food for 25 Crystal.
  • Fixed a bug where Cavalry Units spawned facing the wrong way.
  • Fixed a bug where Rally Point Flags could not be set when selecting a building through hotkeys or Control Groups.
  • Fixed a bug where movement speed for some units was set to 4 and updated only when moving.
  • Fixed a bug where localization for the notifications didn’t update properly and remained in a different language.

Miscellaneous Improvements

  • The rally point flag now has the same colour as you.
  • All units are now 10-15% larger to make them stand out more and easier to click.
  • Sound and Music sliders now have percentages instead of basic floats.
  • A small delay has been added when holding down the Attack Move hotkey to prevent it immediately becoming active again.
  • The fire and smoke particles on buildings now fade out slowly.
  • A sound effect now plays when someone enters your lobby.