Villagers can now be queued to help construct a building foundation.
Queued actions end when the villager starts gathering Food or Crystal.
Removed some leftover smoothing on the camera movement.
Gameplay
Your Chieftain’s health bar is now displayed in the HUD next to their Portrait.
A time clock has been added above the Minimap.
AI thinking logic has been improved.
The chat system has received an upgrade. Channels have been added for [All], [Team] and [PostGame] so everyone in-game and after the game can chat.
Powers now have cooldowns. We will adjust these values in the future based on feedback.
Bugs
We found a large number of issues with the AI, partially due to the new Pathfinding algorithm that was implemented. A lot of these issues have been addressed with better AI performance as a result.
Fixed a bug where Fire particles were visible through the Fog of War.
Fixed a bug where units on clients spawned with a black health bar.
Fixed a bug where the “Select all Military Units’ hotkey merely highlighted the units but did not actually select them.
Fixed a bug where the second AI in a Skirmish didn’t receive a strikethrough through their name upon defeat.
Fixed a bug where a crash occurred when someone disconnects from the game or leaves a Multiplayer lobby.
Fixed a bug where the character artwork at the Talent selection screen disappeared.
Fixed an incorrect tooltip on “Unholy Exchange”, displaying the trade being 50 Food for 50 Crystal when it’s 50 Food for 25 Crystal.
Fixed a bug where Cavalry Units spawned facing the wrong way.
Fixed a bug where Rally Point Flags could not be set when selecting a building through hotkeys or Control Groups.
Fixed a bug where movement speed for some units was set to 4 and updated only when moving.
Fixed a bug where localization for the notifications didn’t update properly and remained in a different language.
Miscellaneous Improvements
The rally point flag now has the same colour as you.
All units are now 10-15% larger to make them stand out more and easier to click.
Sound and Music sliders now have percentages instead of basic floats.
A small delay has been added when holding down the Attack Move hotkey to prevent it immediately becoming active again.
The fire and smoke particles on buildings now fade out slowly.
A sound effect now plays when someone enters your lobby.