The camera now moves at a constant speed. No more acceleration.
The Controls window in the settings is now split up into different categories.
Added hotkey customization for creating and editing Control Groups.
Hotkeys for selecting and creating units and building can now conflict based on what is and isn’t selected.
Hotkeys can now be unbound by right clicking the button.
The default hotkeys are revamped to conform with existing RTS games (note: Local Settings are still applied. Reset keys to default for this change to take effect).
Releasing the Queue Command Key (Default: Left Shift) when placing buildings will automatically remove the building Blueprint from the cursor instead of having to manually cancel it.
The Attack Move Key is now a toggle and no longer needs to be held down.
Gameplay
A new movement algorithm was implemented, with better pathfinding for all units. This will increase the viability of melee units as they’re no longer pushing and struggling to reach their target.
You can now set the starting amount of Villagers in the lobby. (since last Hotfix)
Removed a T-Rex near each large Crystal Cluster on the Desert Flower map. It should be slightly easier to access the Crystal they protect.
A few extra crystal nodes have been added across all maps
The crystal nodes containing only 50 Crystal have been removed as they run out too fast.
Bugs
Fixed a bug where rebinding escape prevents the menu from being opened permanently.
Fixed a bug where holding down the the move command key repeatedly creates the movement indicator.
Some geometry on the Winter Canyon map was suspended in mid-air. They’ve been grounded now.
Fixed a bug where enemy units could be assigned in your control groups.
Fixed a bug where the AI would not perform actions.
Destroyed Houses and Berserker Huts would appear larger than their original state. They now have the same scale.
Fixed a bug where selecting the “Power Hungry” perk as Char and restarting the game would still give the bonus Power Points over time.
Fixed a bug where the Quit button disappears from the menu.
Miscellaneous Improvements
Selecting a group of units with Control Groups or Hotkeys no longer plays their sound.
Food Pickups now have a particle effect, and a slightly larger collider to pick them up more easily.
The Talent Window has been temporarily redesigned to be more compact and can now be closed. Future design changes will lead to further rework. The initial Chieftain Talents window is unchanged.
The new Movement algorithm works better over the network and should smoothly attempt to fix desynchronization issues.
Removed some geometry interfering with the Navigation Mesh to give more space for buildings to be placed.
The “Attack Move” indicator when clicking has been changed from default green to red.