The Windzen Hero just came out yesterday but we already have a big patch worked out for it.
Here are the deets:
-=-=-=- THE WINDZEN HERO Version 0.9.1-=-=-=-
GENERAL UPDATES -
- Fixed a bug that caused the collider on the ElectroGron enemy to be far smaller than intended
- Fixed a bug preventing the ElectroGron enemy from despawning at the end of his path
- Raised the Health of the object that needs to be destroyed to access the teleporter to the 'Debug All-Stage Access' map from 50 to 500
METAL LAND -
- Fixed Hero not playing his entrance animation at the start of the stage
- Fixed Hero not playing his victory animation at the end of the stage
- Slightly adjusted the placement of the 'stage complete' portal to make the final jump a bit easier to read
AIR LAND -
- Attached the scorch marks to the rocket launcher so they behave properly when the rocket launcher moves
- Lowered the Health of the Broken Battery from 700 to 350. That spot should be less of a bore
- Added a material to the shots fired by the Flame Cannons
- Renamed 'Flame Cannon' to 'BoomerOrb Cannon', seeing as they no longer shoot flames
CRASH LAND -
- Cleared some discarded visual clutter that could be seen during gameplay.
- Added some visual flair to platforms that looked odd without in-universe supports keeping them in place
- Added a short set of walls to prevent the second Crash Cannon from being killable while Hero is out of its firing range
- Enabled the image on the screen of Console 2
BUBBLE LAND -
- Added a self destruct timer to the Seeker Mine enemy so it can't chase you through the entire stage anymore
- Raised the roof collider of the first overhang room to prevent Hero from climbing over it and skipping the room 'World 1-2' style
- Re-added the underwater ambient noise from the original game
HEAT LAND -
- Added normal maps to the heat regulators that rise out of the lava in the background
- Added ambient noise to the gears that move the pathed platforms at the end of the stage
-=-=-=- ENTERTAINMENT HERO Version 1.1-=-=-=-
(Yes, even the original game got an update today!)
GENERAL UPDATES -
- Fixed Hero being drawn over the black screen fader after making a selection on the title screen menu
- Added a fade-in to make the exit from the main menu less abrupt
- Disabled Anti-Aliasing to improve performance on older machines
METAL LAND (EH) -
- Fixed the behavior of the Gearblade enemies at along last
- Fixed multiple layering issues with the gears in the background of the stage
QUICK LAND (EH) -
- Added new sprites to the platforms that were previously solid black. No idea what I was thinking back then.
- Fixed some layering issues with the colored spotlights
AIR LAND (EH) -
- Changed how the cloud platforms are structured to better reflect the shape of the colliders
WOOD LAND (EH) -
- Lowered the Health of each orb in the "boss battle" from 50 to 30
DIREX STAGE (EH) -
- Lowered the volume of the stage's first BGM by 25%
DIREXBOT BATTLE (EH) -
- Lowered the volume of the 'Mother Brain' laser attack by 25%
- Fixed an issue that could cause Hero to spawn at an invalid transform which causes the stage to endlessly loop
