
These 2 weeks have gone by really fast, it was mostly filled with patches and small fillers apart from the launch of the Holiday Season event. I went through some personal challenges, had the chance to work on a major problem I had and leave it behind, currently feeling pretty good, gaining a lot of momentum lately too

Really proud of this new interface that explains each aspect of the event with Code examples, going forward each event, special mechanic, special zone is going to include a similar info button that explain the dynamics with Code examples

There's visual progress on the Pets front as well :)
Some of the notable additions:
- Monster info now includes the "Base Gold" drop rate, the data is in "G.base_gold"
- The NPC Mr. T is now named Cole instead
- game.on("event")
- Underlying methods of show_json are now able to show the attributes like .x/.y - which are getter/setters of PIXI objects
- Special monsters can now resist being stunned with 50% chance, probably going to make it transparent in the future and introduce it as a "Skill Resistance"