
Experimented with alternative ways to load/run characters, tested placing multiple character windows in one game window, didn't work out, discovered the tag, it was a match made in heaven, multiple characters can be rendered in a single window, switching between them is instantaneous, they can also be rendered in grids, like 2x2, back and forth - Since this feature is aimed more towards established players, going to delay implementing it for a while
Only slightly improved the CODE Docs, I was hoping to make more progress, created the templates for foldered tutorials and started creating object references - Going to continue working on Code documentation and tutorials this week too
Chinese New Year event ended, there were complaints that the drops were too lucrative, but I believe it also enabled new players to trade a bit
Launched the Valentine's Day event, there's a new item with the ability to Charm monsters with a %, it will likely be a regular craftable item - as far as I observed, most new players don't hunt the Love Goo, which randomly spawns every 45 minutes, going to make future events more interactive, once such a spawn/boss is live in the server, it will be shown on all the interfaces, likely similar to the Party UI, the monster sprite will appear on the game interface and once clicked, the character will `smart_move` to that location, making participation easier - Players Pluet and Sinstrite had suggested global candy drops before the event, so even though participation of the boss hunt seemed low, players are receiving Cupid's Bow's through exchange
Published the Mac and Linux versions of the game on Sunday, Linux version was heavily requested, sadly the Linux version ended up being very problematic, Linux users are natural problem solvers so things seem to work out, but I do wish things worked out of the box, last issue I worked on was GPU related, can't assess whether it was an isolated issue or whether it will be widespread, if you are reading this and using Linux, looking for feedback
