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Update 0.5.1

Added extra checks to stop the game from soft locking on punts

AI QBs now deal with blitzes better, but how much better is determined by their technique.

AI Scrambling QBs (high speed with low technique) will now look to run before they finish all of their progressions.

AI QBs will now make bad reads based on how low their technique is.

I'm going to try and rewrite the movement system next. I'm trying to solve the awkard floaty feel to the movement along with the acceleration/deceleration. From there, I hope to have more options to enhance the blocking for both running/passing.