Pure Football 2018

PureFootball

Released
Jan 17, 2018
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Update 0.5.8(b)

    Added bull-rush and swim for defensive lineman that are "Star" players. Strength focused lineman have a chance to bull-rush while athletic and technique lineman will swim. The animations aren't in yet, but the results of the moves are.

  2. Developer post

    Update 0.5.7

    Fixed player overall not showing properly in the depth chart during games. Made small changes to blocking and pass rush. I'm currently tinkering with pass rush moves for the D-Line that may come in the next patch.

  3. Developer post

    Update 0.5.6

    Changed the background of the checkboxes in the playcalling menus. The new UI was making them hard to see. Made small changes to the Runningback AI and Safety AI

  4. Developer post

    Update 0.5.5

    Fixed an issue that was happening behind the scenes with AI that should increase performance. Fixed the mouse staying on screen after choosing a play on defense. Added player nameplates underneath players that are controlled by the player or when viewing routes before plays.

  5. Developer post

    Update 0.5.4

    Updated the scoreboard and playcalling UI. It is much cleaner and easier to use with controllers.

  6. Developer post

    Update 0.5.3

    Changed the on-field stadium. Fixed a bug with kicking arrows not going away. Improved the behavior of defenders against deep passes.

  7. Developer post

    Update 0.5.2

    Fixed franchise bug that would break being able to play on-field after loading saves.

  8. Developer post

    Update 0.5.1

    Added extra checks to stop the game from soft locking on punts AI QBs now deal with blitzes better, but how much better is determined by their technique. AI Scrambling QBs (high speed with low technique) will now look to run before they finish all of their progressions. AI QBs wi

  9. Developer post

    Update 0.5.1

    Added extra checks to stop the game from soft locking on punts AI QBs now deal with blitzes better, but how much better is determined by their technique. AI Scrambling QBs (high speed with low technique) will now look to run before they finish all of their progressions. AI QBs wi

  10. Developer post

    Update 0.5.0 - Workshop and Excel Support

    Excel and workshop support have now been added. A "manage rosters" menu has now been added to handle the additional functionality. Uploading to the workshop is fairly straight forward. From the manage rosters menu go to the workshop uploads menu. In this menu you can select a cus

  11. Developer post

    Update 0.5.0 - Workshop and Excel Support

    Excel and workshop support have now been added. A "manage rosters" menu has now been added to handle the additional functionality. Uploading to the workshop is fairly straight forward. From the manage rosters menu go to the workshop uploads menu. In this menu you can select a cus

  12. Developer post

    Update 0.4.7

    Made changes to how the AI runningback aims at his gap. This should reduce the amount he runs into his own lineman. Added some extra checks to make sure showing routes on defense doesn't get stuck on. Fixed playcall issue after kicking an extra point while the quarter ends. The n

  13. Developer post

    Update 0.4.7

    Made changes to how the AI runningback aims at his gap. This should reduce the amount he runs into his own lineman. Added some extra checks to make sure showing routes on defense doesn't get stuck on. Fixed playcall issue after kicking an extra point while the quarter ends. The n

  14. Developer post

    Update 0.4.6

    Completing passes will now be much easier. I found some issues in the trajectory physics that was causing the reciever and the ball to be expecting slightly different outcomes. They are now in sync and the passing game feels much smoother now. Many of the player's actions now tra

  15. Developer post

    Update 0.4.6

    Completing passes will now be much easier. I found some issues in the trajectory physics that was causing the reciever and the ball to be expecting slightly different outcomes. They are now in sync and the passing game feels much smoother now. Many of the player's actions now tra

  16. Developer post

    Update 0.4.5

    Added the ability to pass via the mouse. You can move the passing indicator with the mouse and then click to pass. The type of pass is determined by the length of click. This is enabled in the play-call menu with a new checkbox. This may be best experienced by setting the camera

  17. Developer post

    Update 0.4.5

    Added the ability to pass via the mouse. You can move the passing indicator with the mouse and then click to pass. The type of pass is determined by the length of click. This is enabled in the play-call menu with a new checkbox. This may be best experienced by setting the camera

  18. Developer post

    Update 0.4.4

    Made some changes to how the the guard pulls on power/counter runs to help stop them from getting stuck or turning too early. Custom rosters can now be used for exhibition games. Fixed a few bugs with viewing player stats in-game. Fixed the ball popping into the holders hands imp

  19. Developer post

    Update 0.4.4

    Made some changes to how the the guard pulls on power/counter runs to help stop them from getting stuck or turning too early. Custom rosters can now be used for exhibition games. Fixed a few bugs with viewing player stats in-game. Fixed the ball popping into the holders hands imp

  20. Developer post

    Update 0.4.3

    Franchise- Fixed a bug where you were able to draft a player that was already drafted by pre-selecting them. Gameplay- While playcalling, you can now go backwards after selecting personnel. Fade to black transitions have been added to smooth the jump between players huddling and