Species now includes an officially supported Linux build! Was hoping to get a Mac build too, but that's going to have to wait for a bit more.
I'm also putting up a weeks worth of polish for the windows build. Call it a bonus for sticking with me till now. Thanks for playing!
Note: your saves should still load, but with this many changes there's a good chance you'll need to babysit your creatures until they can adapt to the new conditions.
Changelog
* Reasonable performance gains, particularly during population explosions.
* Improved world loading times to around twice as fast.
* Fixed a major bug with the anti-cannibalism function that was severely reducing meat efficiency across the board
* Increased the rate of meat-buildup in grazing creatures
* Halved the corpse decay rate
* Clamped automatic population control food efficiency adjustments to 2.0 for meat and 4.0 for vegetation.
* Significantly changed the ground fertility to make it's behavior easier to understand and predict.
* Separated "water fertility" and "land fertility" into two independent values.
* Implemented Habitability calculations during world generation, which will try to find viable habitats for the newly spawned creatures rather than just placing them randomly
* Fixed a bug which tied maximum stamina to pregnancy cost (giving a significant boost to creatures with long pregnancies or larger litter sizes)
* Fixed one possible cause of the nursery allowing all the creatures in it's care to die
* Fixed a bug which caused creatures to be lit brighter under certain circumstances
* Fixed "Zoom To" button frequently zooming the clade diagram to a random location
* Fixed possible crash during loading
* Fixed possible crash when selecting climate devices
* Added underwater fog to the nursery geometry
* Added underwater fog to shadows
* Added underwater fog to corpses
* Increased underwater light penetration to make ocean worlds much brighter
* Colour-patterns are now smaller and tiled more aggressively.
* Colour-patterns are now applied to the head and feet
* Fixed geometry holes in 6 specific foot assets
* Fixed wonky animations in 3 specific leg assets
* Fixed horizon appearing as a dark blue line when looking into the distance from high locations
* Better camera target display when panning/rotating
* Reduced the stats on combination leg/flipper limbs
* Randomly generated creatures are now slightly larger overall to reduce the number of insect-scale creatures in random worlds
* Upgraded to Monogame 3.7
