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Tomb King DLC - Patch Notes

Tomb Kings

  • Tomb King Content is now live!
    • New Story Added
    • New passive skills added
    • New matchmaking filters added
    • Tomb Kings added to Relic Hunting mode (for TK owners)


The Tomb Kings DLC is out now available! We’ve wrote a detailed post about this one, but the TL:DR is that Magnus Edition and Season Pass owners can already access the content, or it can be purchased separately.

Quality of Life

  • Option to display a large map has been added
  • New Icons have been added to the mini map (teleportation stones, chests, red + green loot, etc.)
  • Game automatically pauses when a controller is disconnected
  • Enemy name has been added above the life-bar of semi bosses
  • Cursor size can be changed in the Graphical Options menu
  • The mouse cursor changes when interactions are possible
  • The archetype video is only played the first time a character is used
  • New tutorial added for using presets
  • Walk + Run speed has been adjusted for quest NPCs
  • Gateway selection zone has been increased
  • Icon has been changed for “Talisman of the Predator”
  • It’s now possible to switch between builds while surrounded by enemies, or just after receiving damage

Balance

  • Characters no longer flash white when under the effect of a DoT spell
  • Invoking enemies are now invulnerable during their invocation animation
  • Nuln’s Relic Hunting now requires more enemies to be killed for completion
  • Bosses now give more God Fragments
  • Relic Hunting chests now give more loot and more God Fragments
  • The last level of the Collector’s Guild (Loopable) gives less Link Fragments (20, down from 100)
  • Enemies can now resist attraction/repulsion effects when the actions are chained
  • Heroic Jewels trigger effects have been adjusted for critical hits, only direct skills are taken into account (passives, status, counter-attack etc. no longer trigger this effect)
  • Keeper of Secrets: Damage decreased and life pillars decreased
  • High difficulty bosses now deal increased damage
  • Tzeentch relic hunting modifiers have been adjusted, tornadoes damage and knockback distance has been reduced

Vollen Balance

  • Benediction of Sigmar: Duration increased to 18s for each rank (from 16), energy regen reduced to 2 (from 3) for rank 2, and the damage bonus has been increased to 40% for rank 3 (from 30%)
  • Bastion of Sigmar: Stun probability increased to 100% for all ranks
  • Herald of Sigmar: Armor reduction for enemies has been increased to 30% (from 25), duration increased to 10s (from 5) for all ranks
  • Blade of Vengeance: Damaged halved, but number of charges doubled
  • “Magnus’ Gift” Hammer: Dot increased, enemies affected have a reduced healing potency. Damage increase depending on effected enemies has been removed.

Elontir Balance

  • Arcane Manifestation: Cooldown reduced to 45 seconds (from 55), damage reduced, explosion range reduced
  • Walk Between Worlds: Teleport range increase to 10m (from 8m)
  • Living Magic (Passive): Damage reduced
  • Spiritual Prison: Cooldown decreased to 35s (from 40)

Elessa Balance

  • Summon health pools increased
  • Wild Incarnation: Summon damage increased, cooldown reduced
  • “Eternity Armor” set: Bonus increased to 400% (from 200%), however the effect now triggers on enemies with high life values (previously poisoned enemies)
  • “Symbiosis” Bow: Damage bonus decreased to 150% (from 200%). Traps now have a bleed effect when this bow is equipped

Bragi Balance

  • Laceration: Attack speed and health cost increased, range decreased
  • Scythe: Attack speed and range increased

Bug Fixes

  • Fixed a bug where the Nurglings could be made invulnerable during the Great Unclean One boss fight
  • Fixed an issue where some raids would fail in multiplayer
  • Fixed the tooltip for “Scourge of Pestilence – Mastered”
  • Fixed a bug that could result in the character appearing in the wrong place after a Boss Rush
  • Fixed some issues with Russian localization
  • Fixed some issues with Polish localization