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Invasion Patch Delayed - Coming Next Week With New Items + More Content

Afternoon,

The first patch is close to ready, but we’ll need a little more QA time for balancing and tuning. In part due to the inclusion of a new rarity level for gear T5 (Green), we’ve had to delay the release until next week. This additional time has allowed the team to extend the scope of the patch and ensure a high level of quality upon release.

With that in mind, here are the current patch notes:

Features

  • A new rarity level for gear T5 (Green) gear that provides a new upgrade for all armours, rings, weapons and amulets.
  • Invasion Mode
    • Over 100 nodes to explore
    • New Unlockable Items
      • Potions (passive skills)
      • Rings (objects)


  • Addition of a rank system to Invasion Mode
  • Additional Graphics Options Added

    • Depth of Field (On/Off)
    • Temporal Anti-Aliasing (On/Off)
    • MLAA (On/Off)
    • Volumetric Lighting (On/Off)
    • Option To Limit FPS

  • Balancing Changes

    • Bosses difficulty
    • Loot drop rate

Misc

  • Passive Slots Upgraded to 6
  • Fanity Slots Upgraded to 12
  • Players will no longer die to DOT (Damage Over Time) effects alone
  • 10 new levels of reputation have been added to the collector’s guild.
  • Missing sounds have been added
  • Two new levels of difficulty have been added (Chaos 6 & 7)

Bug Fixes (Resolved)

  • Pets now increase pick-up radius correctly
  • Various fixes for random crashes
  • Various bug fixes for multiplayer
  • Various stats related to skills have been fixed

Bug Fixes (In Progress)

  • Crashes in multiplayer
  • Backup bugs (lost character progression) in multiplayer
  • Loot drops frequency issue for multiplayer games and disappearing ground objects.