
Version: v.0543
SteambuildID: 3532580
Client patch size: ~200MB

Audio:
- Adjusted volume of your own footsteps, this will make it easier to hear other sounds in the world. (The sound range of the footsteps of other players stays the same as before)
Weapons
Changes made to fanning with revolvers.
- More reliable when interrupting and resuming fanning.
- The recoil has been reduced during fanning across all revolvers.
- Slightly reduced fire-rate during fanning for the Caldwell Pax.

- In Quickplay, the player name was missing whilst leeching from the wellspring.
- Fixed the reload animation of the Caldwell Pax.
- Fixed a bug in which a static extraction timer stayed visible on screen during the following mission if you died in the extraction zone in the previous round

- Transition from in-game to the menu may take a long time and even appear to freeze. You can wait or restart the client. We are investigating this and will fix it before bringing the update live.
- Ammo counter sometimes shows 0 despite having full ammo after picking up a weapon or switching between weapons with different ammo types. (Switching between items or reloading the weapon resolves the visual problem.)
- Assets may appear invisible while still having collision
- Audio in some cases doesn’t occlude properly
- AI can sometimes spawn inside the Butcher’s arena
- AI may act unexpectedly and may be unable to navigate correctly in some cases
- AI may spawn and get stuck in inaccessible areas between walls in Stillwater Bayou
- Closing doors right next to AI can cause them to get stuck.
- Hunter’s blood trail is not visible when bleeding out
- Hunter's coat sometimes clips through Hunter's front after revival.
- In rare cases players may end up in empty servers
- Mouse cursor may become invisible when using Alt-Tab while loading into the game
- The Spider may catapult Hunters into the air
- The Spider may get stuck in some compounds in Lawson Delta
- The cursor may get stuck in previous client window dimensions after changing the resolution.
- Inviting a partner while they are either in a game, queuing for matchmaking or on the contract screen will result in a 0x107d2 error message
- Players may get disconnected from the server after another team has extracted with the bounty.
- Some water reflections move with the player’s position in the game world
- Quickplay : A hunter that was not killed by another player will still draw bounty from the Wellspring until the bounty has been manually picked up by another player.
- Quickplay: The values shown on the leaderboard and drained counter are sometimes not in sync.
- Some assets might appear as low resolution / low poly, even on high settings.
- Some text is without localization for other languages than English
- Sometimes using medkits or vitality shots will not heal you even though the animation plays. We are currently investigating this issue with high priority.
- Users playing on the South American server region may receive an error message with the following text: "The connection to the game server failed. Error Code 0x20005" We are currently investigating this issue.
- Users may get stuck on the 'match found' screen; this error should trigger a matchmaking failure message after 1 minute.
- With high latency, players have to press F longer than the progress circle indicates for a complete pick up animation to play
- When launching a Random contract, players may see the UI for normal maps with spawnpoint selections.
~The Hunt Team
