
Version: v0.467
SteambuildID: 3289004
Client patch size: ~250MB

DEBUG Update: the lighting will be very dark, as we de-activated some of the lighting features to help us figure out some outstanding client crashes on Update 3.0. This will be changed before we release Update 3.0 to Live. Thanks for helping us identify issues!
Audio
- Gramophone in the level can play a short version of the "Devil in the Churchyard" track
- Fuse sound on explosives do less occlude within close proximity now
Hunter
- Weapon looting improvement by reducing number of situations where both weapons were dropped

- Spider could die in unreachable places in Lawson Delta
- Concertina bombs could explode without sound
- Contraband consumables were no longer contraband after playing a mission
- Clients were disconnected from the mission if connection to backend was interrupted

- Fixed a number of client & server crashes
- Fixed a number of issues on Lawson Delta map
- Fixed a number of audio issues
- Fixed a number of UI issues

- In some cases the framerate can be lower when playing in fullscreen mode, switching to borderless may solve the issue
- Clients can sometimes get kicked back to the menu screen while players are loading into a mission
- Lighting may sometimes be too dark overall
- The ammo received on pickup is inconsistent, depending if the weapon still has ammo left or not.
- Next prestige rank displays the current rank, instead of the next one
- There is a rare chance that the player doesn't get a result screen after playing a mission
- Flare gun projectiles are not rendered properly when hitting a surface
- Some water reflections are not rendered correctly
- Rare case of sounds not properly occluding
- Rare case of sound not triggering on gunshots and explosions
- Killing Hunters using bear traps do not count as kills
- Vegetation may flicker in specific location (stronger with HIGH shadow quality)
- Light sources like lanterns and the sun may be seen through geometry (walls, terrain...)
~The Hunt Team
