
Hi everyone,
The Super Model Update (Version 0.1.1.0) is now LIVE for the public!
This update gives massive improvements to the overall look of the game, from the models, to the animation, to the environment and additional lighting elements such as volumetric lighting and clouds, we wanted to make sure that we pushed our boundaries and make this game look great.
Now let’s get into the details, we will be comparing this with our previous public build (Version 0.1.0.2).
Major Overhauls:
• Dinosaurs have been remodeled and reanimated. These new models have been successfully integrated are now available for both the adventure and campaign mode.
• Campaign Environment has been overhauled with the addition of better textures and foliage.
• Campaign Lighting has been revamped with the addition of volumetric lighting and volumetric clouds which significantly increase the quality and overall look of the game.
• The Campaign Character Selection scene has been greatly overhauled with the addition of an actual 3d environment and a newly updated UI.
Added:
• New Dinosaur models have been fully integrated into the game
• New terrain textures
• New foliage
• Volumetric lighting and clouds have been integrated, giving better and more accurate lighting to the scene
• Screen Fader added to both the campaign and adventure mode character selection scene
• Environment and Dinosaur Information have been added to the Campaign Character Selection Scene
Improved:
• Massive Image effect improvements: AO, AA, Bloom, color correction, and optimization.
• Player HUD for the campaign mode has been improved, now the player HUD for both the adventure and campaign mode will look more consistent
• Head Icons for the Skills menu have been changed, now the head icons will represent the current models
• Juvenile and Sub Adult Triceratops movement animations improved
• Attack Animations for all dinosaurs have been improved
• Utahraptor and Parkosaurus speed increased
• Adventure Mode Character Selection Background improved
• Adventure and Campaign Character Selection UI improved
Fixed:
• AI Cower behavior, Coward AIs will only cower if attack or if it sees a carnivore
• Navigation Area, AIs will not be able to walk through water
• Spawning Regions, AIs will not be spawned on (or under) water
• Spawning, AIs will now be spawned closer to the ground
• Wood, Log, and stump Collision
• Ambient SFX lowered
• Brightness lowered
Disabled
• Unique AIs (Temporarily Disabled)
Note:
The addition of new models and volumetric lighting and clouds has made the game more performance intensive to run. If you are playing on a computer close to the minimum system requirements, we strongly advised you to lower your graphics settings in the main menu.
