Hi everyone,
We have a bunch of things to show in this devlog and we’re also going to give a major announcement, so this is going to be a lengthy post.
Over the past few weeks we’ve been vigorously overhauling the environment, mainly the terrain, so that it would look better, help the flow of resources much more naturally, and much more interesting to explore.
In order to give variance to the environment, we’ve included several biomes, like the redwood swamps, conifer forest, and more, with each having different types of resources, ranging from their toxicity, availability, regrowth rate, etc. For example, edible plants in the swamp is plentiful and have high regrowth rate, however, their toxicity is higher compared to the mainland resources, and also offers fewer nutrition. Because of this, each biome offers unique rewards and challenges depending on the type of dinosaur, playstyle, and circumstances. The resources will also be integrated with the population system, which will give a truly dynamic experience.



Another exciting thing we’ve managed to include is weather. The inclusion of weather greatly improves the overall visuals of the environment, making it less stale and more dynamic. We’ve also managed to make objects respond to the change in weather, so objects will get wet during the rain, and gradually dried up when the rain stops.
https://www.youtube.com/watch?v=Ui3LAJdkwig
Because of this, the inclusion of a weather system not only adds weather into the game, but also significantly improved lighting and shader quality.
And now the Announcement!
We realized that working on major updates take a significant amount of time, so we decided to make a branch for people who wanted to test out new unfinished features early. We called this branch the devlab branch.
Beta Access Code:
gamescientist
The devlab branch is basically a beta branch of this game, and with it being a Beta to an early access game, this branch comes with a lot more bugs and unpolished works, which is also one of the reasons why we separated it from the public branch.
We also have a Guide ready for you if you’re having trouble setting up the devlab branch. And make sure to subscribe to this Discussion to not miss out on new features available for the devlab branch.
That’s currently it for this devlog! More updates coming soon
