Hi everyone, we’re excited to let you know that Version 0.0.10.12 (Nature Update) is now Live!

There is a lot of features being added to this version, especially if you’re comparing it with the previous public build (V.0.0.9.11), however, for some of you who have played the tester’s branch (V.0.0.10.12.S.1), the improvements may not be as significant. Because of this, we’ll be comparing this version with our previous public build (V.0.0.9.11) and the current Beta build (V.0.0.10.12.S.1) for better clarity. Let’s get started:
Compared with previous public build (Compared with V.0.0.9.11):
Major Overhaul:
• Map/Environment. The map has been greatly overhauled, from the addition of weather system, day and night cycle, dynamic shaders, and the inclusion of several new biomes such as the redwood swamps, conifer forest, and more!
Added:
• Weather system. Weather has been added to the game.
• Day and night cycle. Day and night cycle has been added to the game.
• AI Stamina system. AIs will now get tired after chasing a target for a period of time.
• Edible Plants. Edible plants have been added and integrated with population dynamic.
• Carcasses. Carcasses have been added and integrated with population dynamic.
• Plant life report. Population report has been updated and now will be able to report edible plants in the scene.
• Resource trend report. Population report now shows resource trends.
• AI Stats UI, shown when the AI is being tracked by the player.
• Save button (pause menu). Players can now save the game manually in the pause menu without having to quit the game.
Improved:
• Environment Lighting.
• General Shader improvements. Objects will now respond to weather changes, for example, trees will get wet during the rain, and will dry up when the rain stops.
• AI Spawners. AIs will be spawned in more naturally.
• Tracking. Tracking can now be used to highlight both AIs and resources, highlighted AIs will show their stats UI while highlighted Resources will show their resources UI
• Skills menu. The skills menu has been reworked, making it more compact. This still needs a bit of tweaking so will be improved later on.
Fixed:
• Borders and navigation area fixed. AIs will not go through map boundaries.
• Bug while loading fixed.
• Bug when AI dies but still stands up fixed.
• Redwood log collider fixed. Players will not be able to go through fallen redwood logs
Removed:
• Fur Shader.
Compared with tester’s build (Compared with V.0.0.10.12.S.1):
Added:
• Heavy rain and storm added.
• Day and night cycle added.
• AI Stats UI, shown when the AI is being tracked by the player.
• Carcasses. Carcasses have been added and integrated with population dynamic.
• Plant life report. Population report has been updated and now will be able to report edible plants in the scene.
• Resource trend report. Population report now shows resource trends.
Improved:
• Optimization, the game will now run smoother and faster.
• Tracking. Tracking can now be used to highlight both AIs and resources, highlighted AIs will show their stats UI while highlighted Resources will show their resources UI.
• Skills menu. The skills menu has been reworked, making it more compact. This still needs a bit of tweaking so will be improved later on.
• Edible plants integrated with population dynamic.
• AI Spawner system. Increased number of AIs spawned and further alignment with population dynamic, now rare AIs will be rare and common AIs will be more common.
Fixed:
• Resources UI is now disabled by default.
• Redwood log collider fixed. Players will not be able to go through fallen redwood logs.
• Weather volume has been decreased.
• Second island flowers shortened.
