Hi everyone,
Since our devlab branch has been live, we’ve been further refining the environment to make it feel better and more immersive, because of this we’ve added and improved several things.
One of the most notable addition is a day and night cycle. The addition of a day and night cycle makes the scene a lot less static and combined with the weather system, the scene becomes a lot more immersive.

At this moment day and night cycle is only for visuals, hopefully we could integrate this further into the gameplay mechanics.
Aside from the day and night cycle, our weather system is also getting some new stuff. After playing the game for a while, we realized that our current rain is too light, so we’ve added heavy rain and storm to make the scene feel much more dramatic, especially during a chase and combat.
Other than the environment, we’ve also added carcasses into the game. Carcasses, unlike edible plants, are spawned in and their toxicity is randomized when they spawned in, because of this, players need to be cautious before eating a carcass.

The model for this carcass is still a placeholder and will be reworked later on. We’ve also integrated both carcasses and edible plants to our population dynamic, making them change when the player grows, giving another layer of depth to the RPG and Survival element of the game and in order to further extend the integration of resources to the population dynamic, we’ve updated the population report UI, enabling it to show plant life population and resource trend.

Aside from the population report, we’ve also made several UI improvements. The first is a new skills menu. The new skills menu is now more compact and streamlined, making it easier to see changes made when players assigned a skill point.

The second is the addition of an AI stats UI. Much like the player character, the AI relies on several things to survive, such as health, stamina, etc. Because of this we’ve changed the player’s tracking mechanic from highlighting the AI to see the AI’s stats so that players could see its current condition.

And lastly, we’re going to give you a major update for the public branch. That’s right, an update for the public branch will be live in a short period of time. We’ll discuss the features in depth in the update log that we will be posting later on.
The update will be titled: “Nature Update (V.0.0.10.12)”
That’s it for this devlog, and can’t wait to hear your thoughts about the new version when it becomes live! More updates coming soon.
