Hi everyone,
it’s been a while since we’ve posted a devlog. This is because we have a few things to say regarding part 3 of our campaign update.
At its core, part 3 was going to be one of the late updates for the campaign mode, introducing major refinements to the overall mode to make it comparable with the final version of the game.Upon working on it we realized that the campaign mode was a bit too empty, and one of the main reason for this is because of the lack of variety of dinosaurs present in the world.
Because of this, we have made the decision to extend our list of dinosaurs present in the game.
However, adding new creatures requires a great amount of time, this is because aside from actually working on making the creatures, we need to integrate them into the game world, which in turn required us to re-balance the game. Couple this with our recently added RPG elements and population system, adding creatures is much more time consuming than before.
Because of this we have come up with a solution and that is to use our pre-existing creatures as “bases” for our newer creatures. This would enable us to save a lot of time modeling and animating creatures from scratch while also having a relatively decent result.

The picture above shows our newly created dinosaur, the Daspletosaurus which is derived from the Tyrannosaurus sub-adult model. The sub-adult Tyrannosaurus had a very similar build to the Daspletosaurus which enable us to use it to create the model.
In order to further contrast between the two models, we have added additional features such as a broader head, more pronounced scales, and new color scheme to the Daspletosaurus to make it more unique.
We are fully aware that creatures created from scratch will always be more unique, however, from our standpoint, creating creatures from scratch at this moment is simply not viable, because of this we will do what we can to get the most out of our current method.
With the main problem discovered and resolved, we are now in full force to getting part 3 in to the public.
It must be noted that although we technically managed to cut development time, there are still plenty of things that needs to be done in terms of getting this update live, with most of that time being used to integrate the creatures and properly balancing the game.
Because of this, part 3 will come at a much later date than anticipated, and if everything goes accordingly, part 3 should be live around June and will come no later than early July.
Thank you so much for your understanding and support. We have come a long way developing this game and we will make sure that this game reach completion.
More updates coming soon.
