The other night we performed some pretty successful playtesting. We had guys from Australia, United States, and South Korea all playing on a U.S. server. No one was even able to tell there was any latency, and the game felt buttery smooth. It was a really vindicating moment in Kaz Ball history, and I look forward to a lot more fun coming up.
While some of the features below have been in the develop branch for a while, I'd like to go ahead and list some of the new updates for the 0.1.1.0 release that was merged into master, and is currently available for playing on Steam:
#138 - Bug - Ball indicator not tracking world position of gameobjects
#129 - Enhancement - Add support for multiple thrusters
#128 - Enhancement - Update and verify working on newest Unity version
#115 - Enhancement - Replace score screen with Noesis and remove username select from load screen
#127 - Feature - Basic ship switcher frontend
#137 - Enhancement - mask latency when grabbing, and shooting the ball
#136 - Enhancement - Better netcode
#134 - Feature - Steamworks integration
#133 - Feature - Explosion with getting hit by projectile
#132 - Feature - Camera shake when afterburning
#120 - Game executable icons
Feel free to drop by our Discord Channel to snag yourself a key for playtesting, or just hang out!
