[Undertow Release Delayed]
Due to various circumstances, we sadly have to delay the release of the final Undead ship, which was originally expected to release in April.
We like to make sure we get things right before we release it and there are some things we need to work on before it is ready for release.
We do not have an estimated time at the moment, but will communicate that as soon as a date becomes available.
Note that development of cosmetic content for BP3 continues as expected and is unaffected.
~
In the meantime, we'd like to provide some information regarding a few big features we have been working on.
[Adventure Mode]
Adventure Mode is a brand new game mode designed for co-operative play.
In Adventure Mode, players will take their ships into a series of Encounters with escalating difficulty. The farther the team makes it, the better the rewards.
Encounters will come in various types, challenging players in a myriad of ways - from time-based trials to escort missions. Difficulty selection and optional objectives allow players to choose their own level of challenge.
In between Encounters, players will also have the opportunity to select powerful abilities - these abilities do not persist beyond that session but will be essential to defeating encounters at higher difficulties.
Examples of Abilities:
- Mine Eater: Mines repair this ship instead of dealing damage to it and no longer apply knockback to this ship.
- Miracle: Gain a small chance to deal 9999 damage on a cannonball hit.
- Cannons Everywhere: All ships reload 20% faster (including enemies)!
Rewards earned in this mode will be treated the same as rewards earned in PvP - the same ship and mates can be used in both modes interchangeably, but of course, some builds will be more effective in one arena than the other.
[Captain Leveling: Talent Trees]
In addition to Adventure Mode, we are also working on Captain Leveling.
Players will earn items that they can give to Captains - which in turn levels them up.
Captains will earn Talent Points as they level up, allowing them to train and invest points into Talent.
Talents will either provide a passive benefit or augment the active ability of the Captain.
Example of Captain Talents:
- Morrigan: On activation, apply the ability's damage and Burning effect near the ship
- Anvil: Torpedos can critical hit using the ship's base chance / base chance x2 / base chance x3
- Splint: (Passive) Combat speed penalty reduced by 25 / 50 / 100%
- Morte: (Passive) Siphon effect increased by 50 / 100% vs Blinded targets
Once a Talent Level has been researched, it can be assigned Talent Points.
Talent Point assignments can be reset and reassigned at any time, however, training costs are non-refundable.
This system is expected to add a lot of customization options and change the way the game plays on both the PvP side as well as the coming PvE side.
