NOTE: All loadouts have been reset due to some data updates we needed to do for future systems. You have not lost any mates/captains, but you will need to re-assign them.
BUGS
- Fixed a bug where Fog would cause screen flickering in some situations
- Fixed a bug where the game crashing or erroring during the End Game screen would cause the player to not get the gold from the match
- Fixed an issue with some effects on an enemy ship would appear to the player even if that ship was not visible
- Fixed an issue with the tutorial where the maelstrom would sometimes be invisible
- Improved armor quadrant calculations that could cause ramming to register on the wrong quadrants
GENERAL
- All maps now have multiple Maelstroms locations that are populated randomly
- Fog volumes have multiple spawn locations that are populated randomly
- Currents are now randomized in direction
- Improved current visuals
- Reworked Dead Waters system completely for consistency and balance
- Dead Waters is now circular and closes in a circular manner
- Dead Waters display on the minimap updated to increase clarity
- Added underwater ambient creatures on the Vaults
- Minimap updates to various maps
- Lighting updates to various maps
- Brinemaw has additional behaviors and animations including the ability to pick up ships and eat them
- Bots' AI have been further improved and should grab pickups with better consistency, as well as gained the ability to actively avoid Dead Waters
- Murkwater Thrashers now have an audio cue when they are nearby
MATES
- Bosun 1: Hull and Armor Resist range increased to 15-25% from 5-15%
- Bosun 2: Critical Resistance range increased to 5-20% from 1-15%, Ramming Resistance range increased to 15-30% from 5-15%
- Master Gunner 1: Max Firing Delay range increased to 0.2-0.35s from 0.1-0.25s
- Master Gunner 2: Firing Accuracy range increased to 0.3-0.45 from 0.1-0.25
- Cook 2: Combat Flag Duration range increased to 40-55% reduction from 10-20% reduction
