Hello,
Thank you all to keep playing and giving us feedback to improve ManaRocks.
After a little bit more than a month we have changed and updated a lot our game.
Here are a review of the changes:
New Tiers.
We created more Tiers and changed a bit our MMR System, that way we expect that players face opponents with the same skill level.
Now we have 11 Tiers, and the Tier Points required to achieve each one has changed.
Experience Points (XP)
We re-designed our Level curve and Xp Gain, now you will evolve and unlock cards much faster.
Play Mode:
1v1 matches (after 10 turns): Victory: 60 XP, Defeat: 30.
2v2 matchs (after 10 turns): Victory 120 XP, Defeat: 60.
Practice Mode:
1v1 matches (after 10 turns): Victory: 30 XP, Defeat: 15.
2v2 matchs with 3 Bots (after 10 turns): Victory 30 XP, Defeat: 15.
2v2 matchs with 2 Bots (after 10 turns): Victory 60 XP, Defeat: 30.
Mulligan and Playing Second Balance
Now the second player will start with the 5th card already in hand, meaning he will know he is second and having an advantage of mulligan an extra card.
Weekly Missions
Now you will have two Weekly Missions, one just for login and another to complete Daily Missions.
Weekly Missions will now have a schedule for each player and will not be synchronized to everyone.
Ranking for the Diamnond Tier Players
Now when you reach Diamond Tier you will know your rank position on real time.
The ammount of TP earned by Diamond players will depend more heavilly on the Opponent Tier and stage of the Season, on the end of the Season Diamond Players will end more TP on average.
In Match UI for Mill Damage
Now players will understand better what is happening when you can't draw a card and take damage.
Mana Pass UI
We changed Mana Pass Screen to show better the different rewards from both (with and without) tracks.
Game Balance
Many cards have changed to improve game balance, as: Necro Hero Power, Molten Rock, Jari, Healing Balm etc.
Soon we will have more changes.
All the Best,
ManaRocks Team
