Hi, everyone!
It's been a few days since the launch of Worbital beta and it's been great! Thank you for playing and giving us your feedback. Today we're putting out the first patch for the beta, including fixes to some of the bugs you reported on our Discord server.
Worbital Beta Patch 0.81.2564_Beta1 - July 12th, 2018
- Features
- Custom Games now support games with a password
- Fixes
- Fixed various issues in creating and starting Custom Games
- Planet sectors can now be highlighted and clicked from further away when accessing the planet in the world
- Shooting weapons at their minimum forces at extreme angles should no longer cause projectiles to hit your own Core
- The UI should no longer get stuck if a Nuclear Missile or Remote Missile gets destroyed immediately after launching it
- Nuclear Missiles and Remote Missiles should no longer sometimes hit your own planet when launching them
- Removed unintended extra announcements about unlocked Tiers
- Lifetime statistics should now be recorded correctly
- Many resolutions (such as ultra-wide resolutions) that previously had problems should now work properly
- Failed colonizations (such as hitting the sun or the asteroid belt) should no longer prevent the match from ending
- Adjustments
- Reduces the HP of defensive structures
- Colonization pods now deal small amounts of damage when they hit a non-terraformable planet
- Reduced Laser Blade’s maximum angle slightly
- Increased the recharge time of Laser Blade slightly
- Decreased the slowing effect of Planet Anchor
- Planet Anchor now has two charges across all tech levels
- Multigun now shoots one of its projectiles accurately along the targeted trajectory
- Increased Remote Missile damage
- Various small adjustments to balance
- Various adjustments to audio
