It's been awhile, but the first build in a massive overhaul is now available! Overall performance should be greatly improved and all the existing levels have been reworked or tweaked in some way.
There are a couple small performance hiccups that may be encountered in the first 2 levels during your first passes through those areas in a given play session. I'm fairly certain of the cause... that being the result of a subsystem not getting "warmed up" properly. So once it's warmed up, everything's fine. I'll get this fixed ASAP.
Notable Changes
- Major performance improvements (good enough for a console!)
- Experimental 2 player local co-op with shared health.
- Reworked levels with some major changes in certain areas.
- Better lighting! (looks best on a warm monitor... more on that below.)
- Artwork improvements.
- More secret triggers for hidden goodies or baddies.
- Weapon upgrades will always provide a better weapon or a gold star.
- Weapon upgrades and gold stars will not refill weapon health.
- 5 new difficulty levels.
- Simplified settings options.
- Removed some sounds effects... still working on audio.
- Probably forgetting something, but loads and loads of tweaks and fixes!
One small issue that I'll try to address in a future build... the game looks a little overly green (yellow/gold has a green tint) on some monitors including my Razer Blade 15". Screenshots look equally wrong on an iOS screen. It's ok, but it's a little off from what I intended. Obviously there's no way to make it just magically worked perfectly everywhere, so I might add adjustable color correction above and beyond the usual gamma/brightness controls found in many games.
Stats and achievements are currently in development, but not ready for this build.
I haven't reset the leaderboards yet... although I did remove my ridiculously high score achieved through ill-gotten means... well testing a new build actually... and the rightful leader is back in top place for the moment. :-)
As mentioned in an earlier post... I expect local co-op and multiple difficulty levels to be able to share the same leaderboards. Co-op's firepower advantage seems to be canceled out by shared health and more surface area available for damage.
So... I expect to release much more frequently for the remainder of this project. Thanks again to everyone who's picked up a copy and given this a go over the last number of months!
Oh and if you were in the top 20 (not including me), maybe have a look at the credits... :-)
Thanks guys! Really, seriously, thank you.