The v1.0c of Tennis Elbow Manager 2 has just been released ! ːsteamhappyː
This new version sees a lot of important changes :
- Gameplay enhancements : if you take the control of your player during the 3D match, you'll notice the gameplay pace is now closer to the real thing as before there were too many very strong acceleration strikes : now, it's very important to hit the ball at the top of its curve to produce the fastest accelerations !
- Dynamic animation : now, your player adapts his position to always strike the ball with the center of his racket (as long as it's not too far nor too much on his body), so visually the strikes are more consistent ; it also creates a bit silly positions when the player is really misplaced so it's easier to know something went wrong there ! :-)
- Physic revamp : the ball bounce is more realistic and the strike physics have been changed to provide the gameplay enhancements explained above

And here a more detailed list of the new features :
- Animation : new dynamic system to the player centers his racket on the ball and can stretch a bit to do so, so the ball is always hit with the center of the racket as long as it's not too far away
- Animation : new dynamic system to make the players look at the ball more naturally
- Localization : added support for language selection from the Steam client
- Localization : the Documentation has been translated to French
Changes :
- Strike : deep changes in how the acceleration works ; now you need to hit the ball at the top of its curve else your acceleration speed will be harshly penalized
- Strike : raised the topspin rate on the acceleration
- Strike : raised the ball difficulty when it's high for the 1H Backhand, and when it's low for the 2H Backhand
- Strike : the backhand maximum speed greatly decreased
- Physics : retuned the bounce, so the topspin strike rebounds higher
- AI : tuned the CPU so it uses a bit more efficiently the acceleration
- AI : the CPU now uses the topspin more often when relevant, and do a bit better strike selection on passing-shots
- Animation : the ball was bouncing a bit too low on the grass during the serve bouncing
- Camera : lowest zoom now shows a lot more of the court
- Controls : the analog stick now allows to lower the maximum running speed
- Stats : balls hit with the frame of the racket aren't counted as winners anymore, but as forced errors instead
- World Tour : Junior Grade D tournaments now give less ranking points, so it'll be more interesting to switch to playing Grade C ones
- World Tour : ensure fictional players have high enough Concentration & Constancy to avoid them getting very high technical skills to compensate for their lack of constancy
Bug Fixes :
- Animation : animation selection based on the chosen Forehand wasn't working for some gestures
- Recording : the replay of a .dmo could lose sync when skipping a point where a player was running right on the 1st frame
- World Tour : Junior players could see their Long Term Form capped under 100%
- World Tour : some CPU vs CPU matches could lead to strange results (ie: the top players had too much chance to lose)
- World Tour : game was crashing when starting a new game if one of your coached players had a qualifying at the end of the week after have played in a main draw
- Players : in fictional years (ie: 2020 & onward), the young players who were already top players in real could get low rankings
- Players : Offtime wasn't working, so some players that should miss a part of the year were still playing during the whole year
Notes :
- Most of these changes come from my work on Tennis Elbow 4 : https://www.managames.com/Forum/topic15-30551.php :-)
- The complete changelog can be found here : https://www.managames.com/Forum/topic11-32922.php
ManuTOO,
=== Mana Games ===
