Source: Steam Community (opens in a new tab)
Content
- Added 3 SAM turrets which shoot rockets at air vehicles
- Added stack of arrows ammo pack
- Added stack of bolts ammo pack
- Added gold and silver ingots as money (3 sizes each)
- Added landed versions of AE500, future helicopter, future jet, heavy dropship
Features and improvements
- Scripting
- Added OnDamageGlobal event which gets invoked when any unit in the battle takes damage
- Added ColorOverlay node which can be used to fade (0-1 intensity) the screen to a specific color (rgb)
- Added DeleteEquipment node to delete the equipment of units which just died (OnDeath -> DeleteEquipment can be used to prevent the player from picking up the unit's weapons)
- Added GetCustomUnitData to get the custom unit data if possible to spawn another unit with the same gear
- Added global variables to share data between scripts
- Global variables can be placed from the toolbar in the scripting view
- Select variables to set a name and type
- GlobalVar input node can be used to reference global variables from multiple scripts
- GetGlobal/SetGlobal can be used to get/set the value
- Added GetTarget node to get the target of a unit (can be a position or another unit)
- Added GameSound node to input vanilla sounds
- Contains all in-game music and some effect sounds. More effects will follow
- Particle effects are movable objects now
- Objects which are referenced by scripts can now always be deleted with the 'Delete' node
- Setting the text of a unit hint (message bubble) to null or empty will hide it now
- OnDamage events will now be invoked even if the unit died
- Buffed AA tanks (Marksman, AMX-10) with faster projectile speed and weapon rotations
- Added dark color theme for all ground vehicles
- Added an option to close the unit editor without updating the unit when it was opened from within the battle editor
- Custom units with anti air launchers will now always prioritize air vehicles
Bug fixes
- Fixed a bug that caused weapon to get knocked out of the player's hands
- Fixed that invalid sound files in a script would prevent the script from being compiled
- UI elements will now longer be affected by keyboard input
- This will prevent a variety of bugs that caused invisible selected UI elements to be modified
- Fixed frequent lag spikes in the unit creator
- Fixed reloading of underbarrel gl
- Fixed that loading equipment from custom units would be possible in campaign levels with restrictions or inventory
- Fixed a bug that allowed units to move while crouching
- Fixed a bug that caused the animation for chambering a bullet to play after switching the gun
- Fixed a bug that caused some objects to be visible through other objects when the transform handles were visible
Next update
The next update will be 0.37.0 with randomized vanilla units to make them more interesting and some other improvements.