A Panel Shaped Screen is a monthly column where Giada Zavarise explores how comics and video games inspire each other. This week she looks at the far reach of Jean Giraud, better known as Moebius
Talking about a game s influences is always a tricky business. Sure, developers love to give long talks about the artists they admire. About their inspirations, the concepts they remixed, the idols they wish to surpass. But there s a difference between the influences they are trying to evoke consciously, and the many-finned chimeras swimming just under the surface of consciousness.
Take Sable, for example. When the game first got announced, everyone called it the game that looks like a Moebius comic . It s easy to see why.
