Dear players,
Welcome to the latest official patch notes for Ring of Elysium’s Early Access phase. In this patch, we are making some changes to the endgame mechanics as well as some important bug fixes. Read on for the full details:
Endgame changes
Lately, we have received some great suggestions and feedback from the community regarding the endgame meta. We are glad that the Dev team had similar discussions and have implemented the following:
- Position revealing has changed from continuous to periodic
- As Ymir reaches the final zone, the storm will become increasingly fierce and gradually reduces visibility, reaching the minimum within one minute
- After the temperature reaches -30C degrees, it will keep dropping and the damage to players will increase rapidly (The time it takes to reach -30C degrees and the damage dealt during this time remains the same)
Gameplay
- Reduced the starting point selection screen's countdown from 60 to 45 seconds
Misc
- Changed the following wording in Leaderboards:
- Total ELO changed to Overall Rating
- Killing ELO to Kill Rating
- Surviving ELO changed to Rank Rating
Performance
- Slightly optimized UI performance
- Improved the stutter issue by decreasing the Texture Pool GC frequency
Bug Fixes
- Fixed an issue where characters can snowboard in prone position
- Fixed an issue where the vehicle's horn sounds become non-stop in some cases
- Fixed an issue where Fullscreen mode will reset to Windowed mode after the patch
- Fixed a crash caused by switching to Fullscreen mode
- Fixed a crash in FPP mode
- Fixed an issue where the far away fog effects at the edge of the screen was cut off
Thanks for playing,
-ROE DEV Team
