Dear players,
Welcome to the latest official patch notes for Ring of Elysium’s Early Access phase. Here’s the full details:
Sounds
- Added HRTF (Head Related Transfer Function) support, this feature will provide better spatial sound positioning. This feature can be turned on in the sound options under game settings (the default is off) Please note: This feature is not completely stable, turning on HRTF will have a small possibility to cause the game client to crash, we will fix this issue in the future patches as soon as possible, thank you for your patience and understanding
- Optimized the gunfire sounds for M4A1, R700, Vector, and MK12, bringing a more dynamic sound performance that is also pleasing to your ears
- Optimized the fade-out effect at the end of vehicles' burning sounds, making it sound more natural
Performance
- Increased the Alt+Tab reaction speed when switching between your desktop and the game process under Fullscreen mode
UI
- Credit related interface is no longer displayed in the character creation interface
Bug fixes
- Fixed an issue where the game will freeze after entering a game with dual-core CPUs
- Fixed a client crash under game lobby
- Fixed an issue where knocking down/eliminating teammates will also trigger the Adrenaline Rush effect
- Fixed an issue where the MPX's iron sight position was slightly off
- Fixed an issue which caused weapon and pulley model glitches when getting on a zipline while holding SMGs and pistols
- Fixed an issue where the referral code input box disappeared when returning to lobby after leaving the "Customize Face" interface
- Fixed an issue where both the newspaper and the end-of-game statistics interface popped up after being eliminated in Solo mode
- Fixed an issue where Referral Rewards interface didn't show time
- Fixed an issue where players were able to see snow inside of the convenience stores
- Fixed an issue where the ice bear model would flicker at far distances
- Fixed an issue where items in the tent changed to the same red color as the carpet
- Fixed an issue where certain tree trunks would be misplaced when switching LODs
Thanks for playing,
ROE DEV Team
