Dear players,
Welcome to the latest official patch notes for Ring of Elysium’s Early Access phase. Here’s the full details:
Adventurer characters
- Enabled the following new styles for adventurer characters:
- Gavin- Graffiti Artist, Graffiti Artist Style A and Graffiti Artist Style B (In the Graffiti Artist styles, Gavin has finally received his exclusive backpack, and even a badass high-tech face mask)
- Hikage- Pale Raven, Pale Raven Style A, Pale Raven Style B
- Optimized the texture for Lynn's stockings
Character performance
- Optimized the swinging performance of various character attachments such as weapons and earrings, making them more realistic and noticeable; more coordinated with the dynamics of the characters
Gameplay
- Increased the duration of Adrenaline Rush from 10 seconds to 12 seconds
Voice chat
- During the spawn-point selection phase, disabled the use of proximity chat (team voice chat will not be affected)
Models
- Reverted the model of airdrops, player lootboxes, helmets, and cars back to the standard version
- Reduced the size of Assault Rifle compensators, making its presentation more realistic
Bug fixes
- Fixed an issue where the weapons on the right side of the characters' back stacked together
- Fixed an issue where extra footstep sounds were played
- Fixed an issue where shots could not hit opponents in some rare cases
- Fixed an issue where bandage animations showed incorrectly when using bandages repeatedly under high network latency, in first person perspective
- Fixed an issue where weapon reload could be interrupted by shots when hip-firing
- Fixed an issue where characters could get stuck on the ski-lift platform in some rare cases
- Fixed an issue where the frost effect did not completely cover the screen under 21:9 resolutions
- Partially fixed an issue where gunshot sounds gets cut off occasionally while spectating a target
- Fixed an issue which caused weapon display glitches after going into swimming state while holding a weapon and going back on land
- Fixed an issue which caused spawn-point selection UI glitches in some rare cases
- Fixed an issue which caused loading scene glitches during the spawn-point selection phase in some rare cases
- Fixed an issue which caused hand model glitches when holding a MP5 and MPX as Hikage
- Fixed an issue which caused hand model glitches when holding weapons attached with a triangular grip
- Fixed an issue which caused lower-body model glitches after jumping and landing while holding a weapon
- Fixed an issue which caused left-shoulder model glitches while proned and holding a VKS in first person perspective
- Fixed an issue which caused hand model glitches while ziplining and climbing ladders
Please note: During this weekend, we will deploy another update and we will be making a large number of gameplay changes, including:
- Significantly increasing the safe zone shrinking randomization variations, adding more diversity to games
- Buffing the Climbing pack by:
- Enabling the ability to shoot on ziplines with SMG and pistols, players won’t feel trapped anymore when someone is camping and shooting at them on the other side of the zipline
- Enabling the ability to slide down while climbing a rock surface with Ice Axe, by simply pressing Shift+S, you will drop to safety in style!
- Reducing the gunfire sounds for players themselves
- Optimizing the gunfire sounds for MP5, we hope to provide a more dynamic sound performance that is also pleasing to your ears
- Increasing the Alt+Tab reaction speed when switching between your desktop and the game process under Fullscreen mode
- Adding the Christmas exclusive models for helmets, cars, player lootboxes and airdrops, bringing the festive atmosphere to the vast Dione snow mountains
Thanks for playing,
ROE DEV Team
