Dear players,
Welcome to the latest official patch notes for Ring of Elysium's early access phase, in today's patch, we are implementing some support functions for the upcoming Halloweek event along with numerous optimization and bug fixes. Read on for the full details!
Gameplay
- When Ymir reaches the final zone, the visual range of the helicopter (which gradually decreases as the storm grows stronger) will now be displayed on the map
- Optimized vehicle boarding range for the monster truck
Events related
- Added support for the Pumpkin Head hat display mechanism
- From October 29th to November 4th, players can obtain the exclusive Pumpkin Head cosmetic item through the daily check-in system, which will be set as the first check-in reward of the week. Players can also obtain special Halloween Crates as check-in rewards from day 2 to day 7 of the week, which yields a guaranteed blue or purple tier cosmetic item
- From October 29th to November 4th, players can get a FREE bonus crate from all daily and weekly crate purchases
- From October 25th to November 4th, the appearance of the airdrop supply ball is changed to a large pumpkin
Sounds
- Slightly optimized vehicles' sound performance
Bug Fixes
- Fixed the client freezing issue for dual core CPU users
- Fixed an issue where players can get kicked when logging in repeatedly
- Fixed an issue where players can be identified as from other regions when using a VPN or proxy
- Fixed an issue which caused screen flickers
- Fixed an issue where item icons remained in the airdrop lootbox and could not be picked up
- Fixed an issue where the female character had no sound effect for jumping
- Fixed an issue which caused vehicle explosion when continuously hitting wire fences
- Fixed an issue where the bolt pulling sound effect for M200 was incorrect
- Fixed an issue where character models had snow remains at the start of the next game
- Fixed an issue where the adrenaline rush sound effect remained after reconnection
- Fixed an issue where the adrenaline rush sound effect remained when switching spectating players
- Fixed an issue which caused pulley and zipline visual glitches when sliding on ziplines
- Fixed an issue where pulleys and weapon attachment models remained on ziplines
- Fixed an issue which caused glider visual glitches when characters die on the glider
- Fixed a few issues that obstructed character movement by objects
- Fixed a few issues that blocked bullet penetration by objects
- Fixed several issues that caused collision glitches
Thanks for playing,
-ROE DEV Team
