Dear players,
Welcome to the latest official patch notes for Ring of Elysium's early access phase, in today's patch, we are introducing a new endgame mechanic along with numerous optimization and bug fixes. Read on for the full details!
PLEASE NOTE:
Ring of Elysium’s live servers will go down for maintenance for approximately two hours at:
October 18th, 3 PM - 5 PM PDT (UTC -7).
During the maintenance period, the game will not be available and ongoing games will be interrupted directly. Please be prepared beforehand to avoid this issue. We apologize for any inconvenience caused.
PLEASE NOTE:
If your PC uses Intel integrated graphics cards and is experiencing game crashes, please try to update your drivers to the latest version to solve this issue.
Gameplay
- New mechanic- Adrenaline Rush
- After Ymir reaches the final zone, tension rises to the extreme- knocking down or killing enemies will trigger the adrenaline rush effect which makes a player resistant to Ymir damage for a short duration
- Optimized helicopter rescue point spawns, rescue points in dense buildings are moved to open field areas
- Increased the amount of loot in Fort Tyrfing and oil tanks in Andvari Mine
Report system
- Added a new violation type "Wallhack"
- When spectating, you can now report the player who eliminated you or the player you are currently spectating
Anti-Cheat
- Updated security measures
UI
- Adjusted the color of ban notification in kill feed, making it more vivid and noticeable
Sounds
- Lowered the first-party vehicle engine sound
- Optimized footstep sounds on snow
- Optimized first-party stand and crouch position switching and jumping sounds to differentiate with third-party sounds
Client performance
- Adjusted the LOD display distance of tree models, reducing the GPU load time when displaying a large area of trees
Bug Fixes
- Fixed a crash caused by switching to Fullscreen mode under certain dpi scalings
- Fixed an issue where the lobby UI, loading screen, starting point selection UI, inventory UI and stats UI were not displayed correctly for 21:9 resolutions
- Fixed an issue where players were unable to use consumables on the driver seat of boats
- Fixed an issue where players can use consumables on ziplines, ladders, and rock walls by pressing the "Use" key and the consumable key at the same time
- Fixed an issue where players were able to see a character model glitch for a split second in FPP mode after the starting point selection screen
- Fixed an issue where the the edge of the Ymir zone was jagged
- Fixed an issue where reconnecting after disconnection obstructed character movement when climbing ladders and vaulting rocks
- Fixed an issue where reconnecting after disconnection caused glider visual glitches if other characters (including the spectating target) was getting on and off a glider during the reconnection
- Fixed an issue where selecting "Cancel" after disconnection still reconnects players back to the original game after matchmaking again
- Fixed an issue that obstructed character movement on ziplines
- Fixed several bugs that obstructed character movement when vaulting
- Fixed several bugs that obstructed character movement by objects
- Fixed several airwall bugs
Thanks for playing,
-ROE DEV Team
