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Chapter 3: Godly Island is now live!

Hello, everyone. Today we launch chapter 3 of the game, Godly Island! This new chapter will bring you across the sea to a bright new area full of new enemies, spells, hidden treasures and everything else you'd expect in a new chapter. There's a new trailer that you can see below which gives a bit of an overview of what you can expect as you continue your adventure, but suffice it to say that you'll need to be proficient with all aspects of the game to overcome the new challenges that await you.

Watch on YouTube

This new chapter brings the overall playtime of the game up to around 12 hours for a thorough playthrough and brings you one step closer to reaching the Otherworld and finding that scoundrel, Dragore! Of course, there's a lot more that went into this update than just the new content, so we'll post the rest of the patch notes below for you guys to check out.

    Additions and Improvements

  • Added a new enemy type to the game: Watchers. These flying eyeball creatures are agents of Dragore's who keep an eye on you as you progress through your adventure. Slaying a watcher will provide you with an "Essence of the Otherworld" which, once you have enough of them, can be used at a forge to craft "Vengeance," the strongest sword in the game.
  • Added the option to swap your primary grab button from the trigger to the grip, greatly improving the feel of the game on Touch/Index controllers.
  • Scepters no longer provide a passive 25% mana cost reduction. They now have charges which can be fired off as projectiles. These charges recharge over time, the speed of which is impacted by the enchantment cooldown perk in the melee tree.
  • Changed the way the spell selection menu works. You no longer need to directly touch the spell school you wish to select. You now just need to have your hand/arrow in the right direction of the spell school you want, basically allowing you to do quick swipes when opening the menu to select the desired spell school.
  • Reworked the way kinesis handles rotations. Not only will the object under your control attempt to match your hand's roll angle, but you can use kinesis with your second hand to directly control the object's full rotation.
  • You can now quickly pull objects to you with kinesis by pulling your hand quickly toward your body.
  • Increased the speed of heavier objects when controlled with kinesis.
  • Added the ability to "Shield Bash" enemies with your Illusory Shield for a small mana cost.
  • Improved the detection of the Sanctuary spell gesture to be more reliable.
  • Changed the sound effects for some of the magic in game.
  • Doubled the amount of damage blocked by Illusory Armor before it breaks.
  • Improved the responsiveness of dialogue option selection with your hand.
  • You can no longer accidentally purchase an item while interacting with the dialogue selection window at the shop.
  • Improved the visual and sound effects of lightning magic in the game.
  • Improved optimization throughout the game.
  • Made some much needed improvements to the Sanctuary spell puzzle. The projectiles now spawn faster after one is destroyed and they move a bit faster, and the receiver has been made significantly larger.
  • Improved the locomotion system when using sliding locomotion to better detect your surroundings and prevent you from trying to push through walls and other static geometry.
  • Improved the way the game detects where to reset you should you fall into a hazard or jump off a ledge into a void. It should no longer be possible for you to be reset onto a ledge.
  • Added an extra checkpoint in the Serafin Castle courtyard.
  • Increased the length of time that enemy arrows stick into you from 3 to 10 seconds.
  • Increased the brightness in the tutorial scene a bit.

    Corrections and Bug Fixes

  • Fixed an issue where your hand would bug out if you failed to cast a two-handed spell with something held in your hand.
  • The Warewood Bow has had its damage corrected to match its description.
  • The Serafin Bow now correctly deals melee damage.
  • Fixed a bug where the shop might detect the wrong object when purchasing something and cause you to buy the wrong item.
  • Fixed a bug where the shop would show that it had taken gold from you even when failing to purchase something.
  • Fixed a bug where you could potentially upgrade two perks at the same time, leaving yourself with negative perk points and forcing you to return to the main menu to exit the Isle of the Divines.
  • Fixed a bug that could potentially cause your vision to remain black when switching zones/respawning.
  • Fixed a bug that would potentially cause melee enemies to stop attacking and become passive until killed.
  • Fixed a bug that would leave your backpack floating in the game when you returned to the main menu, having it reappear when loading back in and resulting in a 2nd backpack and some weird duping.
  • Fixed a bug with one of the shaders that caused spell tooltips to have geometry showing through them, cutting off the text when viewed from certain angles.
  • Corrected some faulty climbing collision on the Life Fruit trees.

That's everything you can expect to find with today's patch. As always, we'd like to invite everyone to join our discord where we regularly have conversations with the community about the development of the game and the way things should progress moving forward. That's gonna do it for this announcement. Happy adventuring, everyone!