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More Quality/More Life

Hello, everyone. Today's patch brings with it some nice quality of life improvements in line with some of the feedback we've received lately. If you've got any thoughts on ways to improve the game, please share them! Now's the best time as we've recently released a chapter, so we have a lot of time to refine things while assets are being created for the next chapter.

    Additions and Improvements

  • Slain enemies will now only respawn if you die or leave the zone (progress through a portal). Otherwise, if you return to a checkpoint or load into a save file, any enemies in the area that you've already killed will remain dead.
  • Added a hint system to the game that auto-enables when in the vicinity of a puzzle. After a few minutes in a puzzle area, you'll be prompted on your left controller to ask for a hint. If you choose to take a hint, a message with some useful information will appear. After a couple more minutes, if you haven't solved the puzzle, a new hint will become available.
  • Tweaked the difficulty of some of the harder bosses in the game when playing on anything but the hardest difficulty to make them easier as they may have been a stark contrast to the established difficulty curve previously.
  • Added a weak response to the growable vines if you attempt to grow them using an inferior spell.
  • Both the burnable brambles and growable vines will now tell you if your current magic is too weak to affect them.
  • Added a prompt at the Shrines of the Eternal Flame that will remind you how to activate them should you forget.
  • Increased the amount of burn damage enemies receive when hit with a fiery arrow(imbued with magic) to be in line with the damage they'd receive from a normally ignited arrow.
  • Smoothed out the traversal of slopes to both prevent you from sliding down some of the steeper inclines and keep you grounded while moving down them.
  • Relocated the merchant on Godly Island to be a little more central to the different paths.

    Corrections and Bug Fixes

  • The bells on Captain Ghostbeard's ship can no longer be broken with fireballs.

That's it for today. After this we're looking to get achievements added to the game! Keep a look out for that update. As I said, though, now's the best time to leave your feedback, so please do so on our forums here or in our discord. Thanks! Happy adventuring, everyone!