Hello, everyone. Today's patch is a small one bringing in some quality of life improvements and a bug fix or two. Keep the feedback coming!
- Reduced the size of the backpack/quiver detection, making it less likely to grab these things by mistake.
- Added a confirmation haptic effect when grabbing onto something climbable, making it less likely that you'll let go with your other hand if you haven't successfully grabbed on with the next one.
- Arrows that come close to enemies will now aggro them even if they miss.
- You can now aggro nearby enemies by banging your illusory shield with your sword or another illusory shield.
Corrections and Bug Fixes
- Corrected some faulty collision and invisible walls in the chapter 3 dungeon.
- Changed the way grabbing a sword from your sheath is handled in the code. There's been an extremely difficulty to reproduce bug that would sometimes prevent you from grabbing your sword. Hopefully this new change will prevent them from happening, but if it does happen to you, especially if you know how to reproduce it, please let us know. Thanks!
Additions and Improvements
If you've got feedback to help us improve the game or need assistance with anything, feel free to leave it on our forums here or join our discord! Happy adventuring, everyone!