Hello, everyone. Today's patch is a small one to address some bugs that have been reported recently and add some small quality of life improvements.
- You'll now respawn with a full quiver after dying or returning to checkpoint.
- Added a note to the locomotion section of the tutorial explaining that the black vignette that activates by default when moving can be disabled in the options menu.
- Explosive barrels in the Serafin Castle can now be detonated with an ignited arrow.
Corrections and Bug Fixes
- Fixed a bug where ending a climb could set your position to the wrong location if the fade to black option when falling is enabled, potentially causing you to be set outside the house in the tutorial when climbing the ladder.
- Added a potential fix for a rare bug that could prevent you from grabbing your sword out of its sheath. We weren't able to replicate this bug, so we can't say with 100% certainty that the fix has solved the issue. Please let us know if you encounter this one. Thanks!
- Corrected a bug that would prevent you from re-calibrating when at the main menu if you had already loaded into the game and then returned to the start screen.
- Fixed a bug that would allow you to demolish a wall through the floor with the explosive barrels in the Serafin Castle area.
- Corrected some faulty collision that might allow you to bypass the first electricity hazard in The Depths of the Misty Mine if you were persistent enough.
- Properly configured some spell altar platforms to allow you to teleport onto them where they had previously disallowed it.
Additions and Improvements
That's it for this one. If you encounter any bugs and would like to help us squash them or if you have any other useful feedback, we'd love it if you joined our discord! Happy adventuring, everyone!