Hello, everyone! We've got another patch for you with some bug fixes and adjustments.
Before I post that stuff, though, we want to take a moment to thank everyone for their feedback and the kind reviews. As of this post we have a score of 100% positive reviews. It's awesome just to have enough reviews to actually have a score, but to have them all be positive is amazing. We're glad you're all enjoying the game and super grateful for all the support and feedback that will help us make it even better! Thank you!
On to the patch notes!
• Corrected a mistake that wouldn't allow LIV to run properly while in the intro/options scene. Now it should work correctly from start to finish. Let's see those MR videos!
• Fixed a bug where enemies would occasionally freeze up in terror after losing aggro on you and refuse to attack again.
• Fixed a bug where previous checkpoints wouldn't always turn off after loading in to a later one, allowing you to backtrack and have your location saved earlier in the dungeon.
• Fixed a bug where the final boss would wait for you to approach before attacking.
• Corrected some missing geometry/collision around the dungeon.
• Added a new attack to the first boss's move set and reworked some of the RNG he has. Also fixed a bug where blasting him with Kinetic Thrust would prevent him from hitting you/the environment with his melee attacks.
• Corrected the tooltip for meteor shards disappearing prematurely if you walked away before completing the prompt.
That's it for now, everyone! Happy adventuring!