Hey, everyone! We've been working on getting the game to run on the Oculus SDK and we just published a test build that runs on it. If you'd like to try it out and help us fine tune any issues that we might have missed, you can opt-in to the Oculus version by right clicking the game in your Steam library and going to the properties window, then selecting the Oculus SDK from the drop-down menu in the betas tab. This version doesn't use SteamVR at all, so you'll need an Oculus device to play (only tested on the Rift so far). This version also has the swamp area from chapter 2 included.
Some changes of note:
The controls have changed a bit to better take advantage of the face buttons on the Touch controllers. These are mentioned in the tutorial tooltips, but the narration audio hasn't changed to match yet.
- The spell selection window is opened with the A/X buttons, not the grip.
- Similarly, placing items in your backpack when wearing it has also been moved from the grip to the A/X buttons.
- Teleporting is now done by pushing the analog stick forward and then releasing, instead of pushing the stick in.
Main things we're looking for are issues with haptics and items not aligning correctly with your hands, but all bugs are worth noting.
If you do try it out and want to report a bug or just join the community to share your ideas, the best place to do so is in our discord.
That's all for today. Happy adventuring, everyone!