Hey everybody in Hell! How's it going?! π
We're analyzing all the great feedback you guys are giving us, so we can organize the tasks and then see what we can fix and improve βοΈ

We are well aware of the critiques that have to do with the duration of the campaign.
About that, we can tell you that our idea from the beginning was to make an intense experience that feels like the classic FPSs but putting our full dedication to visuals, audio, and gameplay.That resulted in a few, but SUPER AWESOME, levels that can be completed quickly (even more so because of the pace of the game).
Making more levels was a possibility but that would have resulted in a lower quality experience, and we didn't want that at all.
All in all, be sure that we're reorganizing things and analyzing how everything moves on from this point forward. Weβll be updating you on that soon enough π
We thank all of you who have been supporting us and supporting our vision. A big HELLGORE-HUG to you from the dev team at Saibot Studios!
Don't forget to join our Discord! And have a hell of a weekend!
TobΓas Rusjan
