
It's time! We are done working on the ambitious Beta 8 and it's finally ready to be played by all closed beta testers!
As I have been saying before, Beta 8 has reworked most of the game's codebase, which means the game will run faster than ever. BUT! This also means there may be new bugs, crashes and glitches we haven't encountered yet.
The new programmer that I hired thanks to the support of our hundreds of patrons, lazyeye, has been working on a new error report system. Whenever the game crashes, you will have the choice to send us the crash report from inside the game itself:

Please make sure to send us all the reports! This is now much quicker and easier than having to take a screenshot and sending me the report through email or Discord.
The other big change is the new Main Menu System that I talked about earlier in the week. I won't spoil what most of this is about!
Changelog:
- Reworked entire codebase, making the game run at constant 60 fps even in the late game.
- Added support for Ubuntu (In Beta).
- New Main Menu System with FREE unlockable extra content.
- Rods may now be upgraded at the Spirit Crystal structure into super strong end-game versions. (Ex: Fire Rod --> Meteor Rod).
- Several items and buildings have their price increased. This will hopefully re-balance the mid to late game to make it last a little longer, and make it so getting new Gear upgrades and droids feels more rewarding. (Sage Scrolls, Lighthouses and Droids in particular should be much more expensive now).
- New music tracks have been added.
- Discord rich presence added.
- Rebindable key support added.
- New error reporting system added.
- Vaults now display mini-icons of the items they contain.
- Architecture skill now also increases the inventory slots for Vaults.
- Humble Bundle's logo when the game starts is now animated!
- Fox character may now dab. This is objectively the best update of the game, ever.
- The camera system has been reworked to be less nausea-inducing and to stick to the game world's limits.
Bugfixes:
- 144hz monitors play the game at higher frame rates.
- When hitting a bridge more than a tile away with the Obliterator, instead of damaging the bridge it drops infinite landfills.
- The Obliterator doesn't instantly destroy Bridges.
- You can get infinite Landfill by using the Obliterator to "destroy" empty water tiles outside the map.
- Spirit Orb menus can be abused by clicking a bunch of times to get the same reward multiple times.
- While using a controller and selecting stats to upgrade from a Spirit Orb, the cursor seems always stuck on Max Energy.
- Shovel upgrades seem to dig half of the AoE at a time instead of all at once.
- It's impossible to place stuff on the tile adjacent to Factories.
- Necro Rod can summon skeletons outside the map limits.
- Obliterating terrain tiles with the number clues for that one volcano puzzle doesn't get rid of the clues.
- Water Shovel stops you from making progress towards the Irrigator Feat.
- Getting a new Gear item while the Spirit Orb menu is open may cancel and consume the Spirit Orb without providing a bonus.
- Using landfills on a biome border tile will consume the landfill item even though there is already a tile there.
- When assigning all droids on buildings, the cost to craft a new one goes back down to 1.
- Froststrike skill description doesn't display unlocking of the Spirit Crystal.
- Resizing the window to anything but 16:9 could potentially bug the UI.
- Savefile images are sometimes bigger than the saveslot frame.
- If you move the cursor quickly after clicking to place a building, the building will be placed where the cursor is, not where you initially clicked, even if that space is blocked by something else.
- Treasury Skill doesn't affect already placed Banks.
- Enemies can push the character into water tiles.
- Depth sorting issues when drawing texts in the Gear screen.
- General terrain overlap bugs on certain biomes.
- Controller selection can feel clunky and make it impossible to select certain things.
- Minecart paths in the Crystal Cave are somehow being saved when exiting the dungeon.
- Some items at the Inscription Table have a craft time requirement of 0.
- Using the Thunder Rod may randomly crash the game.
- Collected item notifications cover up certain menus.
- Fixed various typos for several languages.
In case you missed the download link, here it is again!
Thanks for all the patience and support!
Happy Foraging!
