Our second Closed Beta Weekend, scheduled for 6/22-6/24/2018, is hot on the completion of our first major patch since first revealing the game.
We’ve done our best to listen to the variety of feedback that came from our Feedback Form, Social Media, Streamer and Content Creator commentary, and of course our Fractured Lands Partners.
Thank you! You have been instrumental in helping us make fixes to our title in development. Below represents the total adjustments made in our latest patch that you’ll be able to try in this weekend Beta period. We also included some notes on feedback/info we collected that we are addressing but cannot completely finish/fix in this patch–and will address or continue to address in later versions.
Just as a note we also mentioned a handful of things you can expect in Early Access but not in time for Beta.
Game Features
Menu
Added “restore to default” option in the settings menu
Added resolution options for 4k Monitors based on native monitor settings
Added slider functionality for mouse sensitivity option
Mouse sensitivity is in increments of 1 instead of 5
Improved default mouse sensitivity setting
Environment
Various environment material improvements
Added variety of LOD (Level of detail) meshes throughout the map
Applied additional texturing to center point of interests (Refinery)
Added new feature points of interest (Crater)
Arranged new feature points of interest layout and design
Improved level streaming network performance
Improved Muzzle Flash effect
Improved server optimization regarding vehicle performance, taking character damage, etc.
Weapons
Introduced custom art treatment for weapon scopes
Adjusted the G’luck HG firing animation
Re-aligned all scope attachments
Added name and description for all weapons
Quality of Life Improvements
Rebalanced weapon ADS speed
Added proper icons for weapons, attachments, consumables, armor, and vehicle attachments
Ensured simultaneous player spawn at beginning of match to prevent players from defenseless attacks
Added function where, when using “F”, players will automatically switch seats when trying to exit the vehicle while the door is blocked
Players can now melee while sprinting
Added pop-up element showing when something is too heavy to be picked up or equipped
Increased the size of some visuals displayed on ground (satchel, front bumper attachments)
Players can now split stacks of items in half by holding CTRL while dragging item
Improved logic for swapping items
Improved the visuals to display weight restriction for objects on the ground
Adjusted to allow consumption of fuel anywhere within interact proximity of the trunk
Added item sorting by type in the inventory
Increased font size of pick-up descriptions
Looting additions
Added new weapon: Wildhog LMG
Added new Level 3 Chest Warmonger Armor
Increased looting options around center point of interest (Refinery)
Known Issues and their Status
Crashes
Fixed several crashes that player might have encountered while playing
Fixed invalid resolution settings crash
Fixed server WheelVFX crash
Fixed crash encountered when two players died simultaneously
Fixed crash encountered in settings screen
Fixed crash when running tool-tips in the loading screen
Fixed player death crash regarding Health component
Ran speculative fixes regarding various player crash logs
Major
80% of buildings are visibly grounded
Fixed known collision issues for the minimall buildings
Fixed known collision issues for warehouse side door
Fixed known collision issues on scaffold stairs
Addressed reported “rubber banding” issues
Fixed full Key Binding functionality
Fixed issue where storm wasn’t damaging players near end of match
Fixed option to remove FrameLock
Fixed issue where player location did not show correctly on the map while spectating
Minor
Improved known instances where loot, foliage, or buildings are sunken or floating
Improved known instances where textures on buildings, sidewalks, roads, and props are missing, flickering or bleeding
Improved issues of hitching due to level load processes
Improved known instances where foliage collides with solid objects
Fixed issue where tool-tips display in a vertical column
Improved vehicles streaming distance
Fixed issue where the incorrect models display while holding the bat
Fixed issue where swift reload magazine functioned incorrectly
…Removed some random floating box in the world (how did that? Whatever, it’s gone now)
Not Fully Addressed
Audio issue where player is unable to hear footsteps from behind
Vehicle desync from server when sprinting – to seating – to driving
Issue where player takes no damage when exiting a vehicle while driving at high speed
Issue where player can get stuck in a ditch in center of the refinery next to the main pipe
Issue locations where sometimes items cannot be looted from floor
Instances where vehicles drive awkwardly / slow when another player is standing on the hood
Issue where player can repair and re-gas destroyed vehicle
Instances where weapons clip through walls
Issue where Baseball bat in passenger seat of vehicle displayed incorrectly
Issue where weapons SFX were not properly aligned with reload animation
Instances where incorrect SFX plays when damaging environment (i.e. Clubbing fabric sounds from striking wood)
Instances where vehicle audio ends if a player exits a vehicle before the vehicle comes to a complete stop
Instances where SFX persist while in loading screen when match begins
Instances where vehicle attachments not making equipping SFX or audio levels inconsistent
Instances where vehicle spawns in without the ability to accelerate until handbrake is applied or player gets out and back in vehicle
Instances where running on top of destroyed vehicles can sometimes launch the vehicle upward
Issue where vehicle minimap icon displayed incorrectly
Instances where visual damage indicators were missing
Instances where collision/visuals clip or are transparent for large pipes
Issue where dead enemy player character models display incorrectly
Instances where a player cannot loot a dead player character
Issue where enemy player movements on top of shipping containers give off dust SFX to player inside container
EDIT: Made some changes where bugs were inaccurately marked as fixed
