It’s here, a day we’ve towards for a long time, and we have–thankfully, MUCH to show for it, in no small part due to the support of friends, family, and players like all of you reading this today. Tonight at 12am PDT (July 31st, 2018) we will be launching v.0.1.0.0 our Early Access of Fractured Lands! As before you can compare the changes we made in our last Beta update to the right, but of course there’s a wealth to read about below, but still, so much more we plan on adding!
Many of you have asked about duos, squads, or non-solo multiplayer modes. New multiplayer modes are on the way. Many of you have asked for even more vehicles! We added a new one you can play soon, and we’re adding more in Early Access. Many of you have said we should do more with this world than Battle Royale…we’re planning on that too.
What that will be and how well Fractured Lands goes from here is up-in-the-air but we’re here on the ground ready to catch it wherever it lands, and keep things moving for a long time to go! Thank you again for sticking with us, but now’s the time to buckle in, cause we’ve just fueled up and are ready to go farther than ever before!
Game Features
UI & Menu
- Added Character customization:
- New vanity categories
- Appearance (24 options)
- Hair (12 options)
- Face Paint (5 options)
- Eyewear (4 options)
- Tops (15 options)
- Pants (7 options)
- Gloves (4 options)
- Melee (9 options)
- Boots (5 options)
- Added Vehicle customization:
- New vanity categories
- Paint Job (9 options)
- Hood (6 options)
- Lights (4 options)
- Rear (4 options)
- Exhaust (3 options)
- Plate (9 options)
- Horn (4 options)
- Added Arena and Character Progression
- Ranks 100 to 1 in a 60 day (approx.) period (Season)
- Added Season 1 items
- Added new Localizations for Menus and in-game text:
- Spanish
- Deutsch
- French
- Italian
- Portuguese
- Russian
- Added Steam Localization for all inventory items on Steam Account
- Added Steam Localization for Purchase Page
- Added “Redeem” field for individual code items
- Added and revised icons for all items
Environment
- Revised Level Object Streaming System
- Adjusted Level Streaming Distances
- Applied and Adjusted [Preview] Hierarchical Level of Detail (HLOD) System: FIRST PASS
- Additional texture pass for all areas
- Added new textures and models to Oil Fields
- Added new Freeway Models
- Added new Ruin Building Set Models
- Added new propped warehouse models
- Added new propped apartment complex
- Added new textures to Refinery point of interest
- Smoothed various rough landscapes
- Added various new collision meshes
- Removed redundant objects from propped buildings
- Adjusted loot in Refinery & Destroyed Building set in Remnant
- Added loot drops to silos, sniper towers
- Added loot drops to Mini-Mall 3-story building
- Added props for Mini-Mall 3-story building
- Added new props in all areas
- Adjusted props in all areas
- Removed collision for various non-destructible “thin” items (ie, fences)
- Revised storm behavior
- Storm moves to new location inside and outside of previous storm boundary for every round
- Red map overlay moves in the direction of the new storm location
- Reduced storm damage significantly during rounds 1 through 6
- Increased damage value exponentially per round from rounds 6 to 8
- Storm damage during rounds 1 through 4 have higher max distance to travel variable to size
- Storm damage during rounds 5 through 8 have lower max distance to travel variable to size
- Time for circle to close on storm increased for every round to accommodate for distance travel
Weapons & On-Foot Gameplay
- Melee strike cone increased
- Added new models for weapons attachments
- Added new scope reticles
- Revised weapon scope meshes
- Reduce damage output of Dragun Breath SR to reduce Single Head Shot Kills when Level 2 Helmet equipped
- Ammo weight reduced by about 50%, so that players may carry more ammo
- Weights on all Pistol attachments greatly reduced
- Vehicle consumables (fuel, repair) shifted from weapon loot table to vehicle loot table
- Increased fuel consumable drop rate
- General loot-drop percentage adjustments
- Slight decrease to fall damage
- Reduced weapon sway when aiming down sight by reducing distance from the reticle pivot point
- Changed the name of “Stealth Muzzle” attachments to “Blink Muzzle” to avoid confusion with the “Ghost Muzzle” attachments.
Vehicles
- Changed the name of “Muscle Car” to “Dustrider”
- Added vehicle: Razorback
- Added Razorback vehicle attachments
- Standard Wheels
- Offroad Wheels
- Armored Wheels
- Rocketjump Wheels
- Side Armor
- Spiked Armor
- Full Armor
- Trunk Stash
- Guzzler Tank
- Jet Booster
- Razorback top speed of 120kph compared to Dustrider 80kph; 0-60 acceleration between both vehicles is identical
- Razorback has a gas unit capacity of 4 and starts at 2 compared to
- Dustrider gas unit capacity of 6 and starts with 3
- Razorback has 100 unit weight capacity, compared to Dustrider 200 unit; however, Razorback part attachments have lower overall weight compared to
- Dustrider parts
- While Jet Boosters on the Dustrider consume .25 additional units of gas with each use, Razorback Jet Boosters consume no additional gas with use
- Razorback Machine Guns and Missile Launchers have a droprate percentage twice that of the Dustrider
- Added vehicle weapons:
- Razorback
- Machine Guns
- Missile Launchers
- Dustrider
- Once equipped to vehicle, hold LMB to fire high caliber rounds or homing missiles
- Ammo is limited, but count is not currently provided in the UI
- Removing used vehicle weapons and replacing with a different vehicle weapon pickup will replenish ammo
- Added vehicle horns:
- Horn defaults to the middle mouse button, MMB.
- Vanity horn noises are available through player Arena
- Player characters can no longer remain on top of a vehicle
- Players now take damage when exiting their vehicles at high speeds
- Explosion damage radius added for destroyed vehicles
Quality of Life Improvements
Implemented Anti-Cheat System & Synced with Valve Anti-Cheat
Various improvements to optimization settings, level streaming, and performance variables
Added VSync option
Added motion blur option toggle
Revised Support Page options
Added Unbroken Studios CreditsKnown Issues and their Status
Crashes
Fixed an issue where game would crash when starting up
Fixed crashes related to Nvidia Physx system errorsMajor
Fixed an issue where a match would remain active with two players even when only one player was alive
Fixed issue where a player would be kicked to the main menu after joining a pre-game lobby
Fixed an issue where the storm would sometimes not damage players
Addressed an issue causing players to become invisible to others
Fixed an issue where a player’s vehicle spawns in and the player is unable to drive until player either exits and reenters the vehicle or player applies handbrake.
Fixed an issue where players could not hear SFX (footsteps and vehicles) occurring behind them
90% of buildings, foliage, props, and loot are appropriately grounded
Removed additional foliage inappropriately placed inside closed buildings/structures
Addressed foliage known to result in instances of unfair collision
Removed collision on foliage: cactus
Removed various invisible collision inside and outside Refinery
Added proper collision to steel beams in Refinery
Revised collision in areas of the Refinery where players reported instances of getting stuck
Revised collision in Billboard points of interest where players reported instances of getting stuck
Revised collision on various buildings where players reported instances of getting stuck
Improved level streaming quality for various points of interest
Fixed an issue where melee animation was not displaying correctly
Fixed an issue where “jump wheels” did not properly flip a car over
Fixed an issue where vehicles would jump’ when a player entered them
Fixed an issue where vehicles would stutter while coasting
Fixed issues with decals not displaying properly
Fixed an issue where changing the Interact key would still display HUD interactions as the default ‘F’ Key
Fixed an issue where players previously could not bind Mouse Wheel Up to an action
Fixed an issue where players would join a pregame lobby as a spectator
Fixed an issue where sometimes sprinting into a vehicle causes it to desync, rendering it unusable
Fixed an issue where players could hold more weight than allottedMinor
Fixed an issue where player’s name was not properly displaying in the kill feed
Fixed an issue where camera reorients when player moves through foliage
Fixed an issue where weapon models would stack by swapping between weapons
Fixed an issue where bullet impacts VFX on a moving vehicle would remain static in the air after the vehicle moved
Fixed an issue where weapons were using a different weapon SFX
Fixed an issue where players would expend additional bullets when firing
Fixed an issue where players would remain aiming down sight when exiting a vehicle
Fixed an issue where a player would finish reloading when entering a vehicle
Fixed an issue where Ghost Muzzle (SMG) attachments SFX were not being heard by enemy players
Fixed an issue where Ghost Muzzle (SMG) attachment made additional “popping” SFX
Fixed an issue where some loot could not be picked up by the player
Fixed an issue where an item model remained after it was picked up by the player
Fixed an issue with the landscape in Las Calderas and Last Bastion, preventing players from looting some structures
Fixed an issue where if a player was carrying the exact weight capacity limit, they could not equip a weapon attachment without dropping an item
Fixed various incorrect SFX when player is walking across certain surfaces
Fixed an issue where the modify vehicle and enter vehicle boundaries would shift and change
Fixed an issue where sometimes vehicle wheels were indestructible
Fixed an issue where Muscle Armor Spikes would kill players in an opposing vehicle with minimal impact
Fixed various instances of a character model clipping into objects
Fixed an issue where players would be able to use character consumables from the vehicle inventory menu
Fixed an issue where SFX were not playing when equipping/unequipping vehicle attachments from the trunk
Fixed an issue where sometimes if a player flipped their vehicle on the side, they were unable to get out
Equalized SFX volume for items placed into the trunk of a vehicle
Disconnect icon appears in game menu while player is connected to the internetNot Fully Addressed
Crashes
Additional known crashes related to Nvidia Physx system errorsMajor
An issue where the player stats recap page often doesn’t properly display accurate info
An issue where sometimes destroyed cars continue to drive on their own
An issue where player movements on top of certain floors give off dust VFX to player beneath them
An issue where resolution 3850×2160 doesn’t properly display the full screen
An issue where windows aren’t properly destructibleMinor
An issue where some loot, foliage, buildings, and objects remain misaligned with the floor
An issue where some textures continue to improperly display
An issue where some objects a missing proper collision
An issue where curved stairs on silos retain awkward pathing collision
An issue where weapon graphical asset clips through walls
An issue where sometimes the incorrect SFX played when damaging environment
An issue where vehicle audio ends if a player exits a car before the car comes to a complete stop
An issue where SFX persist while in loading screen when the match begins
An issue where dead enemy player character models are displaying incorrectly
An issue where sometimes when a character model body rolls downhill, when it stops it cannot be looted
An issue where some foliage continues to have collision
An issue where some non-English localized menu screens don’t fully display the newly chosen text
An issue where some landscape is less detailed or improperly textured
An issue where a player firing animation implies more shots than the ammo count or the impact of fire
An issue where armor HP does not display correctly within the inventory menu
An issue where if a player attempts to select a cardinal direction before a match that is full, nothing informs the player the reason it cannot be selected
An issue where the camera during match countdown is positioned facing a player from the side