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Devblog #4 Progression on New Vehicle System

Why do I have to change?

In V0.1.0, the car made from PhysxVehicle. While it's quite drivable at that time but it's hard to tune and modify to make more complex vehicle (Crane Truck, Chinook with wheels etc.). So I have to make new vehicle system that is simple and easy to modify. It's simplicity will also benefit in networking performance because it will use minimal computation by the design. However I will make sure it must fun and feel good enough to drive or fly, I'm also a gamer myself anyway.

Actual Progression

Now I'm able to make a foundation of a wheeled vehicle. It now hoverable and has lateral friction. I will add more things until it can do what old system can.

About Third-Person View and others

Some of our friends ask me about Third-Person View, I told him I want this game to be FPS-only. But now I change my mind, after I play other games and feel they are more attractive when players can see their avatar. So I decide to bring back Third-Person View(Switchable), expect to added in V0.3.0. But shooting in TPV will not accurate at all, you will have to swich to FPV to get more accuracy by sacrifice your vision(Stealth Gameplay will posible).

Other design decision is Outfit and Mobile Phone are things that cannot be looted by other players when you are downed (for convenience reason).

I will continue researching more about vehicles both from real things and from other games.

See you next time.:emofdr: