First Iteration of New Vehicle Development
I success creating and tuning a new vehicle. This car called "Little Hauler", use in construction site. Currently it use just simple control but I will add engine and gear later. As you will see there are no visual wheels yet, I will add it later as well.
The main importance of the new system is the vehicles can modified in-game like change engine characteristic, change power, suspension and tire etc. This way player who has mechanic skill can adjust vehicles both cosmetic and driving.
I will update in only Experimental Branch(XP) until the game is ready to enter V0.3.0. You can try new things by opt-in experimentalbranch. Only warning here is I will update this branch quite frequently and may annoying you when it require download so you can opt-out this branch anytime.


Explain About Items Again
In "Villages", most of items are consumable. First time I introduced items because I didn't implement Save System, I use items as a form of savegame that save your effort for playing my game. But I found that the items can be used as core mechanic and economy of the game so I'm all-in for this.
Current official version(V0.2.0) may look weird because it grant many items and no packing anymore. You may frustrate a lot but in real situation you guys just cannot produce the same items as other players because producing items will cost you another items, if you produce the same thing the price will go down and you won't get profit. You will going to compete with other in this game of business.
So V0.2.0 is a demonstration of "Use Something to Produce Something". This version will stay until V0.3.0. In V0.3.0 you will get items in more different ways.
New Plan for "The Welcome Box"

I decide to make this box drop again with 7 days cooldown. The content in the box will always change, you can know what you can get before open the box(and chance if random things included).
The propose of this box is to help new players getting some necessary items for use in particular game version, for example in V0.3.0 you will have to auction for construction material with in-game money which may cost you more if other player raise higher bid, I will put random construction items in the box so it will help you save your money. When the game introduce new things, the content in "The Welcome Box" will change including limit-time special items.
If you not satisfy in current content of the box you can keep it for open in another changes.
I will mention again in another devblog when the box dropping is activated.
See you next time.:emofdr: