The closed beta will come to an end today at 5pm CEST. It has been a blast for us so far! We received a lot of valuable feedback and insights from the community, which we will use to make Rise of Legions even better! Thank you so much to everyone that participated!
We will be hosting another week-long closed beta around the beginning of October. We will also announce the Early Access Release Date pretty... erm, soon xD (soon, actually).
Here's an update on our next steps:
From now to early access:
- There will be a guided tutorial! Yes, finally.
- The starter deck decision in the beginning of the game will be removed. Instead, all starter deck cards are going to be unlocked. The tutorial will be played with the White Legion.
- There will be default decks for new players (created from the starter-deck card pool). These will allow to instantly get into the action, without the necessity to build a deck.
- The ascension system will be reworked. We already have a good idea on how we want to change this but we don't want to spoil too much in case it doesn't work out and we decide to go into a different direction.
- We are working on an experimental feature for the core game experience. It might not make it into the release version so we don't really want to talk about it too much but... If all goes well, expect a positive and explosive impact on the gameplay experience! This is the one change that is getting us the most excited internally so we really hope it passes implementation and also the next few tests we have for it and then we will let you guys know all about it (:
- There might be a premium account for the early access version that provides an xp- and currency-boost over a set timespan.
- We want to add 5 levels to every PvE difficulty. There will also be a progression through these levels so you can't just choose any difficulty from the beginning, you have to unlock them. (The highest difficulty will have some visual adjustments as well)
- We are always adjusting balance, progression and rewards along the way based on all the great feedback we receive, and also from the secret data that our voodoo hamsters are gathering directly from the database!
- We will of course finalize the special closed beta Rewards.
- Most profiles and deck icons will be locked in the beginning. You will be able to unlock some of them throughout the new and revamped progression.
- The way spawners spawn units will visually be adjusted to make it more intuitive.
- There is quite a long list of quality-of-life improvements and things to polish in general. All of this needs to happen, but we need to focus on the core systems first before we start on that sweet polish.
As most of you might know by now we are a very small team and only have a limited amount of time. Because of that some of our plans are always subject to change. We're always doing our best to deliver though! (:
Last but not least, a BIG thanks goes out to all of you who participated in the betas so far! It's super exciting for us to see how you guys experience the game. We are more than happy to have you :heart:
More to come about our plans for early access during and after the next closed beta. Stay tuned!
