Back in January, I gave some Early Access (EA) impressions of Terminal Conflict, the Cold War themed strategy game by developers BL-Logic and Strategy Mill. Much of what I wrote back then is somewhat redundant. That's because the developers have spent the past ten months making fundamental changes to the game's core mechanics, refining the UI and adding other quality of life improvements. Terminal Conflict left EA recently, so we decided to take another look at the game to help you decide whether to add it to your wargame library.
Much of Terminal Conflict's core systems remain, in some form. There are still five resources which broadly constitute your domestic interests (finance, people/citizens, elites/specialists, military and government). These resources act as currencies which are used to purchase items and undertake actions such as intelligence missions, rebasing military units and enlisting a leader's support. Managing these resources is a central theme of the game. If one interest group gets too much or too little power, it will initiate a crisis.
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