Hi all,
new patch is live with following bug fixes and content additions.
- Creature Spawning reduced immensely to allow players to get familiar with the surroundings.
- No respawn of creatures anymore, meaning if you kill a monster or animal it will stay dead, this is to prevent annoying respawns from occurring
- Dwarf City missing collider fix
- Werewolf cave boss place changed a bit to allow him to navigate better.
- Temple instance icon replaced, it will only be visible when the terrain tile is loaded but the icon is totally different from all other icons so it will stick out.
- Bug fixes with loot and damage hit boxes of various animals and dinos.
- Added Wooden Fort to protect your village against creatures, we increased the protection level around this fort and so far no animal or monster would come through the walls.
- Added Castle pieces like Castle Gate with interior, Castle Towers x 2 with interior, 2 types of walls and 6 different types of castle buildings with interior.
Working on the snap function between gate and walls.
We are still working on the 3rd person view which is a very challenging and difficult task because of the many different camera views that have to be considered from harvesting, crafting, fighting, riding mounts and other animations stances that are different in their game mechanics.
As well we are working on 3 new instance boss fights with the Owl and Phoenix Spirit Animal drop and we are working on an epic mount instance boss fight that will be underwater and drop the Ocean Dragon mount.

