Having a lot of fun adding this new layer of polish to the game. Here's some patch notes for the moment, still more to come!
Patch Notes:
- Targeting Algorithm threading fixed, previously it had a race condition against the main thread which could cause it to provide less than desirable targeting on levels such as Strikethrough.
- Shifter Earthhammer damage from 325+75/Lvl->325+100/Lvl.
- Shifter Earthhammer stun time from 2.5s->2.5+0.1s/Lvl.
- Whirlwind Pillar Drop now waits until it detects an enemy below it to cast if autocast is enabled.
- Fixed Whirlwind Pillars not converting their attack range from game units to engine units.
- Reality Shard damage conversion rate when toggled on from 70->60%.
- Reality Shard mana cost per attack when toggled on from 5->4.
- Inhibitor Buff Duration Increase fixed, previously it was not being applied to the Tower.
- Self-Buffing abilities like the Penguin Mech's Overdrive now wait until the Tower is attacking to cast if autocast is enabled.
- Cosmic Entity Nullify autocast logic will no longer consider enemies without specialties.
- Guardian Impotent Mercy no longer causes a stack overflow when triggering another Guardian's Impotent Mercy bubble.
- Guardian Impotent Mercy visuals no longer slowly become larger & further from their target.
- Guardian Do No Harm now waits until at least 10 mana is generated before giving it to nearby Towers.
- Guardian Do No Harm given a visual indicator of amount transferred above each Tower that receives mana.
- Slot Machine Test Your Luck:
- Ability now waits for enemies when autocast is enabled.
- Gold cost per cast from 5->7g.
- Gold bonus for a jackpot from 25+6->100+10g.
- Tooltip updated to include sections for each possible outcome.
- Telescope, Monocle & Sharpshooter's Spot Items:
- Mana cost increased from 35->50.
- Cooldown decreased from 60->40s.
- Truesight buff duration increased from 21->25s.
- Truesight buff now provides 25% damage amplification against all invisible enemies.
