Welcome one and all to Elteria’s first alpha release! We have started first very closed testing.
Also, take a look at our trailer!
Pre-Alpha 0.11.2 b101 -> Alpha 0.12.1 b108
Features:
- Added a new server, Alpha 1, where characters start on a random low-level island equipped with a stick and have access to a quest from Anastasia to get their neophyte glove, followed by leveling-oriented activities
- Added a notification showing the biome name when entering a biome
- Fixed ability sound effects: you can finally hear everything going on around you!
- Added logarithmic LOD adjustment
- Grass will now regenerate as intended
- Added new slot animations to character sheet interface
- Added randomization of loading screen backgrounds and music will play while loading
- Added consumables panel and consumables themselves
- Apple -- restores 350 health over 5 seconds
- Watermelon Slice -- restores 10 energy
- Invincibility Potion -- 1-minute-long buff that prevents death
- Health Potion -- Restores 1,000 health over 10 seconds
- Added jar recipes, which drop from bees and boars
- Added zone name panel, which shows the current biome’s name and difficulty level
- Added more sound effects
- Added background music: three different tracks for different biomes
- Added ability to disable music in the launcher
- Added loading screen tips
- Added difficulty levels to islands and configured monster spawn rates accordingly, with players now appearing on Birch Islands set to Easy difficulty
- PvP is now disabled by default: type in the /pvp command to enable PvP Mode (only players flagged for PvP will be able to damage one another, but all positive effects from players affect all players regardless of PvP status)
- Chatting with Anastasia
- Completed dialogues, altered certain dialogue mechanics, and added background music to dialogue screens
- Anastasia will now tell you how many artifacts you’ve collected and how many you have left to gather
- Floating Text
- Damage you deal to enemies is now displayed in white
- Damage your character receives is now displayed in red
- Health restored to your character is now displayed in green
- Health restored to enemies is now displayed in white with a plus sign
Changes:
- Massive balance changes based on initial feedback from alpha testers
- Altered all material drop rates and the costs of all blueprints
- Altered digging and gathering abilities
- Digging now causes a visual voxel-stretching effect
- Fixed gathering ability
- Reworked digging once more
- Soil and other ground-based resources can no longer be gathered
- Dying now results in greater losses (though sometimes fewer)
- Biomes have been renamed into GREEN HILLS, MYSTIC FOREST, CRYSTAL PLATEAU, TENTACLE GROVE, LIANA MADNESS, and TOP HILLS
Optimizations:
- All textures have been repackaged and compressed, so they now take up less RAM and VRAM
- Fixed some bugs and completed some optimizations to reduce CPU and GPU load
- Fixed a problem that was causing the game to consume vast amounts of memory on startup
- Added a graphical settings drop-down to the launcher
- Optimized client loading times
- Optimized client-server capability to process the open game world, including the creatures and objects within it
- General server-side optimizations
- NPCs and objects should all behave more smoothly, though this still requires further testing
Character:
- The Architect’s Stone Punch now restores energy instead of spending it
- The Architect’s Stone Punch is now much faster with Stone Arms but causes less damage
- Characters now take on special poses on the character select screen
- Added a variety of ability sound effects
Artifacts:
- The Neophyte Glove is now displayed on the character’s left hand and has new animations
- Added Simple Gem Shards
- Gem Shards increase the character’s movement speed when picked up
- Added a Simple Gem Shard recipe
- Renovated all recipe icons to make it easier to tell at first glance what kind of item the recipe can be used to create
Plants & Monsters:
- Improved skeletal NPC animations, allowing the skeleton to attack on the move
- Improved bamboo biome textures
- Improved Beelemo’s curse ability, added a visual effect and an indicator to let the player know they’re afflicted, and increased the time delay before transformation
- Improved Beelemos
- The Beelemo curse is now cast in an area but has a delay
- The curse and the bee form both last 15 seconds
- Updated bamboo forest textures
Bug Fixes:
- Fixed freezing jumping animations and other animation bugs
- Fixed a bug that caused the server to crash after several hours of uptime
- Fixed an idle animation bug caused by switching out weapons
- Fixed a bug that prevented the neophyte glove from performing digging actions
- Fixed weapon animations for female characters, including sword flight
- Fixed a bug that prevented abilities from scaling with level
- Fixed a bug that prevented effects from playing during chunk rendering, lode switching, and installation/destruction of voxels
