
Hi survivors!
Today we present you the newest alpha. Version 0.10.4a. It is a huge milestone for us because it somehow completes the set of systems and mechanics for the public launch of the alpha version of the “new” Deadly Days. (You can already play this version by checking out the STEAM “alpha” branch)
The new Meta Progression System
The “new” Deadly Days is definitely a Rogue-lite now. This means you lose your run progress when you die. HOWEVER you will unlock plenty of cool stuff for your subsequent runs! This includes items, special powers, skins and new weapon types.
How does that work? Basically when you die or win your game is rated in points. These points are converted to experience which will level you up. The trick now is that there are three different specialization paths that you can level up. Currently we named them: Research, scavenge and warfare. If you want to find new heal stuff just play the research path. You need more devastating powers? Take the warfare path. Most of the unlocks you make will be available in subsequent runs of any specialization. BUT there will also be signatures which will also be just available in the specialization you are currently playing.
This signature system also includes a leader system. One of your survivors will be appointed leader. This special survivor will get signature buffs that you unlock along the way leveling up. For example in the warfare path your “leader” will get buffs that increase damage and give you an advantage in fights.
Rebalancing
In the state of the last patch the game was really hard. We like it that way, but it was a bit too much. We rebalanced the spawn amount, damage output, etc. to have a more linear difficulty curve. Furthermore we adjusted the threat levels that are rolled on the first day. Just green missions, yaih! We also improved the weapon drop probabilities. Higher loot levels increase the chance for rare or even legendary weapons.
Improved fighting
We adjusted the survivor AI slightly so that the movement around the enemies is reduced. The saved time is invested in shooting lethal bullets. This makes the survivors much more effective in fighting.
New event card
We added a “Training” event card. Play it and all of your characters will be leveled up. Including the refreshing effect of full health!
We also fixed some smaller bugs (and probably introduced some new ;)). If you find any or if you have any suggestions, balancing feedback or whatever just drop us a comment or join the Discord (https://discord.gg/4KCf5zt). We’d love to hear your opinion!
- Your “Deadly Days” team
